My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Furnace
Zap
Skeletons Fire Spirit Furnace
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Knight Furnace Ice Wizard
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Furnace
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Knight Ice Wizard
Fireball
Furnace Ice Wizard
Poison
Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Knight Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Zap Knight Ice Wizard Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Fire Spirit
Zap Knight Furnace
Ice Spirit
Zap Knight Furnace
Zap
Ice Spirit Electro Spirit Fire Spirit Knight Furnace Ice Wizard
Knight
Ice Spirit Fire Spirit Zap Furnace Ice Wizard
Furnace
Fire Spirit Ice Spirit Zap Knight
Ice Wizard
Zap Knight

Defense Synergies 3 18

Skeletons
Electro Spirit Fire Spirit Ice Spirit Zap Knight Furnace Ice Wizard
Electro Spirit
Skeletons Zap
Fire Spirit
Knight Skeletons Ice Spirit Zap
Ice Spirit
Zap Skeletons Fire Spirit Knight Furnace Ice Wizard
Zap
Ice Spirit Skeletons Electro Spirit Fire Spirit Knight Furnace Ice Wizard
Knight
Fire Spirit Ice Wizard Skeletons Ice Spirit Zap Furnace
Furnace
Skeletons Ice Spirit Zap Knight Ice Wizard
Ice Wizard
Knight Skeletons Ice Spirit Zap Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Skeletons Ice Spirit Zap Knight Furnace Ice Wizard
Furnace Skeletons Fire Spirit Knight Ice Wizard
Skeletons Knight Furnace Ice Wizard
Skeletons Electro Spirit Fire Spirit Zap Furnace Ice Wizard
Furnace Electro Spirit Fire Spirit Ice Spirit Zap Ice Wizard
Electro Spirit Zap
Skeletons Furnace Ice Wizard
Knight Skeletons Fire Spirit Ice Spirit Ice Wizard
Ice Wizard Skeletons Electro Spirit Zap Knight Furnace
Zap Furnace Ice Wizard
Furnace Skeletons Fire Spirit Ice Spirit Zap Knight Ice Wizard
Fire Spirit Electro Spirit Ice Spirit Zap Furnace
Knight Furnace
Ice Spirit Zap Furnace
Skeletons Knight Furnace
Fire Spirit Ice Spirit Electro Spirit Zap Knight Furnace Ice Wizard
Zap Furnace Electro Spirit Fire Spirit Ice Spirit Knight Ice Wizard
Electro Spirit Fire Spirit Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Furnace
Zap Knight
Skeletons Ice Spirit Zap Knight Furnace
Zap Knight
Skeletons Knight
Fire Spirit Furnace Skeletons Electro Spirit Ice Spirit Zap Ice Wizard
Skeletons Knight Furnace Ice Wizard
Knight
Zap Skeletons Electro Spirit Ice Spirit Knight
Skeletons
Knight
Zap
Skeletons Knight
Furnace
Skeletons Electro Spirit Ice Spirit Zap Knight Furnace
Electro Spirit Zap Ice Wizard
Electro Spirit Zap Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Ice Wizard
Knight
Fire Spirit Zap Furnace
Electro Spirit Fire Spirit Ice Spirit Zap Furnace Ice Wizard
Fire Spirit Furnace
Fire Spirit Ice Spirit Zap Ice Wizard
Zap
Fire Spirit
Zap Knight
Fire Spirit Zap
Fire Spirit Knight
Zap Furnace
Zap Furnace
Furnace
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Electro Spirit Fire Spirit Ice Spirit Furnace Ice Wizard
Zap Ice Wizard
Zap
Zap
Fire Spirit Zap Furnace Ice Wizard
Zap Electro Spirit Ice Spirit
Zap
Zap Electro Spirit Ice Spirit
Zap Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Zap Ice Wizard
Knight
Zap
Zap
Zap Electro Spirit Ice Spirit
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: