My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Electro Dragon Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Fisherman Ram Rider
Giant Snowball
Skeletons Bats Electro Dragon Fisherman Ram Rider
Zap
Skeletons Bats Firecracker Fisherman Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Fisherman Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Electro Dragon Fisherman Ram Rider
Fireball
Firecracker Electro Dragon Fisherman Ram Rider
Poison
Bats Firecracker Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Firecracker Fisherman Freeze Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Firecracker Fisherman Ram Rider
Bats
Ice Spirit Firecracker Fisherman Ram Rider
Firecracker
Ice Spirit Bats Fisherman Ram Rider
Freeze
Electro Dragon
Fisherman
Fisherman
Ice Spirit Bats Firecracker Electro Dragon Ram Rider
Ram Rider
Ice Spirit Bats Firecracker Fisherman

Defense Synergies 1 17

Skeletons
Fisherman Ice Spirit Bats Firecracker Electro Dragon Ram Rider
Ice Spirit
Skeletons Bats Firecracker Electro Dragon Fisherman Ram Rider
Bats
Skeletons Ice Spirit Firecracker Freeze Fisherman
Firecracker
Skeletons Ice Spirit Bats Electro Dragon Fisherman
Freeze
Bats
Electro Dragon
Skeletons Ice Spirit Firecracker Fisherman
Fisherman
Skeletons Ice Spirit Bats Firecracker Electro Dragon Ram Rider
Ram Rider
Skeletons Ice Spirit Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Ram Rider
Skeletons Ice Spirit Bats Firecracker Electro Dragon Fisherman Ram Rider
Fisherman Ram Rider Skeletons Bats Freeze Electro Dragon
Skeletons Bats Firecracker Electro Dragon Fisherman Ram Rider
Firecracker
Freeze Skeletons Bats Firecracker Electro Dragon
Bats Ram Rider Ice Spirit Firecracker Freeze Electro Dragon
Electro Dragon Ram Rider
Skeletons Fisherman
Skeletons Ice Spirit Firecracker Fisherman
Bats Skeletons Firecracker Freeze Electro Dragon Fisherman Ram Rider
Bats Firecracker Electro Dragon Ram Rider
Skeletons Ice Spirit Bats Freeze Electro Dragon Ram Rider
Ice Spirit Bats Firecracker Freeze Electro Dragon
Ram Rider
Ice Spirit Freeze Fisherman Ram Rider
Skeletons Bats Firecracker Electro Dragon Fisherman
Ice Spirit Bats Firecracker Electro Dragon Fisherman Ram Rider
Freeze Ice Spirit Bats Firecracker Electro Dragon Fisherman Ram Rider
Fisherman Ram Rider
Bats Firecracker Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Firecracker Electro Dragon Fisherman
Skeletons Ice Spirit Bats Electro Dragon Fisherman Ram Rider
Bats Fisherman Ram Rider
Skeletons Fisherman Ram Rider
Firecracker Skeletons Ice Spirit Bats Freeze Electro Dragon Ram Rider
Skeletons Bats Ram Rider
Fisherman
Freeze Electro Dragon Skeletons Ice Spirit Bats Firecracker
Skeletons
Bats Electro Dragon
Skeletons Ram Rider
Firecracker Electro Dragon
Electro Dragon Skeletons Ice Spirit Bats Firecracker Freeze Fisherman
Bats Firecracker Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Electro Dragon
Firecracker Electro Dragon Fisherman Ram Rider
Electro Dragon
Firecracker Freeze
Firecracker
Firecracker Ice Spirit Bats Freeze Electro Dragon Ram Rider
Firecracker
Ice Spirit Firecracker Freeze Electro Dragon Ram Rider
Firecracker Electro Dragon Fisherman Ram Rider
Bats Electro Dragon Fisherman
Firecracker Electro Dragon Fisherman Ram Rider
Firecracker Electro Dragon
Firecracker Fisherman
Firecracker Freeze Electro Dragon Fisherman
Firecracker Fisherman
Firecracker Electro Dragon
Firecracker Electro Dragon
Freeze
Bats Fisherman
Firecracker Electro Dragon Fisherman
Firecracker Electro Dragon
Fisherman
Electro Dragon
Firecracker Freeze Ice Spirit Electro Dragon
Fisherman
Firecracker Electro Dragon Fisherman Ram Rider
Electro Dragon Fisherman Ram Rider
Firecracker Fisherman
Bats Firecracker Electro Dragon
Electro Dragon Ice Spirit Bats Firecracker Freeze
Electro Dragon
Ice Spirit Firecracker Freeze Electro Dragon
Firecracker
Ice Spirit Bats Freeze Electro Dragon
Firecracker Electro Dragon Ram Rider
Freeze
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon Ice Spirit Bats Firecracker Freeze
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Freeze
Firecracker Electro Dragon

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