My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Ram Rider Little Prince
Zap
Skeletons Firecracker Inferno Tower Ram Rider Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Inferno Tower Little Prince
The Log
Skeletons Ice Spirit Firecracker Ram Rider Little Prince
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Ram Rider Little Prince
Fireball
Firecracker Inferno Tower Ram Rider Little Prince
Poison
Firecracker Inferno Tower Little Prince
Lightning
Inferno Tower Ram Rider Little Prince
Rocket
Inferno Tower Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Little Prince Freeze Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Ram Rider
Firecracker
Ice Spirit Ram Rider
Inferno Tower
Freeze
The Log
Ram Rider Little Prince
Ram Rider
Ice Spirit Firecracker The Log
Little Prince
The Log

Defense Synergies 3 13

Skeletons
Ice Spirit Firecracker Inferno Tower The Log Ram Rider Little Prince
Ice Spirit
Inferno Tower Skeletons Firecracker The Log Ram Rider Little Prince
Firecracker
The Log Skeletons Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit The Log Skeletons Firecracker
Freeze
The Log
Firecracker Inferno Tower Skeletons Ice Spirit Ram Rider Little Prince
Ram Rider
Skeletons Ice Spirit The Log
Little Prince
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Ram Rider
Inferno Tower Skeletons Ice Spirit Firecracker The Log Ram Rider
Inferno Tower Ram Rider Skeletons Freeze
Inferno Tower Skeletons Firecracker Ram Rider
Firecracker The Log
Freeze The Log Skeletons Firecracker
Inferno Tower Ram Rider Ice Spirit Firecracker Freeze Little Prince
Inferno Tower The Log Ram Rider
Inferno Tower Skeletons
Skeletons Ice Spirit Firecracker Inferno Tower Little Prince
Skeletons Firecracker Freeze The Log Ram Rider
Inferno Tower Firecracker Ram Rider
Inferno Tower Skeletons Ice Spirit Freeze The Log Ram Rider
Ice Spirit Firecracker Freeze The Log
Inferno Tower Ram Rider
Inferno Tower Ice Spirit Freeze The Log Ram Rider
Skeletons Firecracker Inferno Tower
Ice Spirit Firecracker The Log Ram Rider Little Prince
Freeze The Log Ice Spirit Firecracker Ram Rider Little Prince
Inferno Tower Ram Rider
Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower
Firecracker The Log
Skeletons Ice Spirit Inferno Tower The Log Ram Rider
Inferno Tower The Log Ram Rider
Inferno Tower Skeletons Ram Rider
Firecracker Skeletons Ice Spirit Freeze Ram Rider
Skeletons Inferno Tower Ram Rider
Inferno Tower
Freeze Skeletons Ice Spirit Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Inferno Tower
The Log
Skeletons Inferno Tower Ram Rider
Firecracker
Inferno Tower Skeletons Ice Spirit Firecracker Freeze The Log Little Prince
Firecracker Inferno Tower Freeze The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log Ram Rider
The Log
Firecracker Freeze The Log
Firecracker The Log
Firecracker Ice Spirit Freeze Ram Rider
Firecracker The Log
The Log Ice Spirit Firecracker Freeze Ram Rider
The Log Firecracker Ram Rider
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Freeze
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker Freeze The Log Ice Spirit Little Prince
Firecracker The Log Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker Little Prince
Ice Spirit Firecracker Freeze
The Log
Ice Spirit Firecracker Freeze
Firecracker The Log
Ice Spirit Freeze
Firecracker Ram Rider
Freeze
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Little Prince
Firecracker

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