My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Knight Dart Goblin Bomb Tower
The Log
Skeletons Ice Spirit Dart Goblin Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Knight Dart Goblin Hog Rider
Fireball
Dart Goblin Bomb Tower Hog Rider
Poison
Dart Goblin Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Dart Goblin Earthquake Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Dart Goblin
Knight
Ice Spirit Dart Goblin Hog Rider Earthquake The Log
Dart Goblin
Knight Ice Spirit Hog Rider The Log
Earthquake
Hog Rider Knight The Log
Bomb Tower
Hog Rider
Ice Spirit Knight Earthquake The Log Dart Goblin
The Log
Hog Rider Knight Dart Goblin Earthquake

Defense Synergies 4 16

Skeletons
Dart Goblin Ice Spirit Knight Earthquake Bomb Tower The Log
Ice Spirit
Skeletons Knight Dart Goblin Earthquake Bomb Tower The Log
Knight
Dart Goblin Bomb Tower Skeletons Ice Spirit Earthquake The Log
Dart Goblin
Skeletons Knight Ice Spirit Bomb Tower The Log
Earthquake
Skeletons Ice Spirit Knight Bomb Tower The Log
Bomb Tower
Knight The Log Skeletons Ice Spirit Dart Goblin Earthquake
Hog Rider
The Log
Bomb Tower Skeletons Ice Spirit Knight Dart Goblin Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin The Log
Bomb Tower Skeletons Ice Spirit Knight Dart Goblin The Log
Bomb Tower Skeletons Knight Dart Goblin
Bomb Tower Skeletons Knight Dart Goblin
Earthquake Bomb Tower The Log
The Log Skeletons Dart Goblin Earthquake Bomb Tower
Dart Goblin Ice Spirit Bomb Tower
Earthquake Dart Goblin Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Dart Goblin
Dart Goblin Skeletons Knight Earthquake Bomb Tower The Log
Dart Goblin
Bomb Tower Skeletons Ice Spirit Knight Earthquake The Log
Bomb Tower Ice Spirit Dart Goblin Earthquake The Log
Knight Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Skeletons Knight
Ice Spirit Bomb Tower Knight Dart Goblin The Log
Earthquake Bomb Tower The Log Ice Spirit Knight Dart Goblin
Dart Goblin Bomb Tower
Knight Dart Goblin Earthquake Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Bomb Tower The Log
Skeletons Ice Spirit Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Skeletons Ice Spirit Dart Goblin Bomb Tower
Skeletons Knight Dart Goblin Bomb Tower
Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower The Log
Skeletons Dart Goblin
Knight Dart Goblin Bomb Tower
The Log
Skeletons Knight Bomb Tower
Dart Goblin Bomb Tower
Skeletons Ice Spirit Knight Dart Goblin Bomb Tower The Log
Dart Goblin Earthquake Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Dart Goblin The Log
Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake Knight Dart Goblin The Log
Earthquake The Log
Ice Spirit Dart Goblin
Dart Goblin Earthquake The Log
Earthquake The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Knight Dart Goblin Earthquake The Log
Dart Goblin
Earthquake Knight Dart Goblin The Log
Earthquake Dart Goblin
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake Dart Goblin The Log
Earthquake
Dart Goblin Earthquake The Log
Dart Goblin Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Ice Spirit
The Log Dart Goblin Earthquake
The Log
Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Dart Goblin
Dart Goblin
The Log
Knight Dart Goblin
The Log Dart Goblin Earthquake
Dart Goblin
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin

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