My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel
Zap
Skeletons Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel Electro Wizard
The Log
Skeletons Ice Spirit Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Gang Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard
Fireball
Goblin Gang Firecracker Goblin Barrel Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Goblin Gang Firecracker Goblin Barrel Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Giant Snowball Firecracker Mini P.E.K.K.A
Giant Snowball
Ice Spirit Firecracker Goblin Barrel Electro Wizard
Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A
Firecracker
Ice Spirit Giant Snowball Goblin Gang Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Ice Spirit Goblin Gang Firecracker Electro Wizard
Goblin Barrel
Ice Spirit Goblin Gang Giant Snowball Firecracker
Electro Wizard
Giant Snowball Mini P.E.K.K.A

Defense Synergies 4 16

Skeletons
Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Ice Spirit
Goblin Gang Mini P.E.K.K.A Skeletons Giant Snowball Firecracker Electro Wizard
Giant Snowball
Goblin Gang Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang
Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Skeletons Ice Spirit Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit Electro Wizard Skeletons Giant Snowball Goblin Gang Firecracker
Goblin Barrel
Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Giant Snowball Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Goblin Gang Firecracker Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeletons Giant Snowball Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A
Goblin Gang Skeletons Giant Snowball Firecracker Electro Wizard
Giant Snowball Electro Wizard Ice Spirit Goblin Gang Firecracker
Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Skeletons Giant Snowball Firecracker
Giant Snowball Goblin Gang Firecracker Electro Wizard
Mini P.E.K.K.A Skeletons Ice Spirit Giant Snowball Goblin Gang Electro Wizard
Ice Spirit Giant Snowball Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Ice Spirit Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Wizard
Skeletons Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Ice Spirit Giant Snowball Goblin Gang Firecracker Electro Wizard
Giant Snowball Ice Spirit Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Skeletons Ice Spirit Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Skeletons Goblin Gang Mini P.E.K.K.A
Firecracker Skeletons Ice Spirit Giant Snowball Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Skeletons Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Ice Spirit Giant Snowball Firecracker Mini P.E.K.K.A
Skeletons Goblin Gang
Mini P.E.K.K.A
Giant Snowball Electro Wizard
Mini P.E.K.K.A Skeletons Goblin Gang
Firecracker
Goblin Gang Electro Wizard Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball Electro Wizard
Firecracker
Giant Snowball Firecracker
Firecracker Ice Spirit Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball Goblin Gang Mini P.E.K.K.A Electro Wizard
Firecracker Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker
Firecracker
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Firecracker Mini P.E.K.K.A Electro Wizard
Giant Snowball Firecracker
Giant Snowball
Giant Snowball
Giant Snowball Firecracker Ice Spirit
Firecracker Giant Snowball Electro Wizard
Giant Snowball
Firecracker
Giant Snowball Firecracker Electro Wizard
Electro Wizard Ice Spirit Giant Snowball Firecracker
Giant Snowball Mini P.E.K.K.A
Giant Snowball
Ice Spirit Giant Snowball Firecracker Electro Wizard
Giant Snowball Firecracker
Electro Wizard Ice Spirit Goblin Gang
Giant Snowball Firecracker Electro Wizard
Goblin Gang Firecracker Mini P.E.K.K.A Electro Wizard
Giant Snowball Firecracker
Giant Snowball
Firecracker
Ice Spirit Giant Snowball Goblin Gang Firecracker Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker Electro Wizard
Firecracker

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