My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Goblin Barrel Mighty Miner
Giant Snowball
Skeletons Wall Breakers Goblin Barrel Mighty Miner
Zap
Skeletons Firecracker Wall Breakers Goblin Barrel Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker Wall Breakers Goblin Barrel
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Ice Spirit Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Wall Breakers Goblin Barrel
Fireball
Firecracker Wall Breakers Goblin Barrel Mighty Miner
Poison
Firecracker
Lightning
Mini P.E.K.K.A Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Wall Breakers Firecracker Goblin Barrel Mini P.E.K.K.A Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Wall Breakers

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Ice Spirit Mini P.E.K.K.A Mirror Wall Breakers Goblin Barrel
Mini P.E.K.K.A
Ice Spirit Firecracker Mirror
Mirror
Goblin Barrel Firecracker Mini P.E.K.K.A Wall Breakers
Wall Breakers
Ice Spirit Firecracker Mirror
Goblin Barrel
Ice Spirit Mirror Mighty Miner Firecracker
Mighty Miner
Goblin Barrel

Defense Synergies 1 7

Skeletons
Ice Spirit Firecracker Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker
Firecracker
Skeletons Ice Spirit Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Ice Spirit Skeletons Firecracker Mirror
Mirror
Firecracker Mini P.E.K.K.A
Wall Breakers
Goblin Barrel
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A Mighty Miner Skeletons
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons Firecracker
Firecracker
Mini P.E.K.K.A Skeletons Ice Spirit
Ice Spirit Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A
Ice Spirit Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Mighty Miner
Firecracker Skeletons Ice Spirit
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Mighty Miner
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Mighty Miner
Firecracker Mini P.E.K.K.A Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker Ice Spirit
Firecracker
Firecracker
Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
Ice Spirit Firecracker
Mighty Miner
Firecracker
Ice Spirit
Firecracker
Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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