My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Battle Ram Battle Healer Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Prince
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Battle Ram Prince
Barbarian Barrel
Skeletons Ice Spirit Battle Ram Wizard
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Battle Ram Prince
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Battle Ram Battle Healer Wizard Prince P.E.K.K.A
Fireball
Battle Ram Battle Healer Wizard
Poison
Battle Healer Wizard
Lightning
Mini P.E.K.K.A Battle Ram Battle Healer Wizard Prince
Rocket
Battle Healer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Battle Ram Battle Healer Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Mini P.E.K.K.A Battle Ram Battle Healer Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Spirit Mini P.E.K.K.A Battle Ram

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram P.E.K.K.A Mini P.E.K.K.A Battle Healer Prince
Mini P.E.K.K.A
Ice Spirit Battle Healer Wizard
Battle Ram
Ice Spirit Battle Healer P.E.K.K.A
Battle Healer
Ice Spirit Mini P.E.K.K.A Battle Ram Prince
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Ice Spirit Battle Healer Wizard
P.E.K.K.A
Ice Spirit Battle Ram Wizard

Defense Synergies 1 15

Skeletons
Ice Spirit Mini P.E.K.K.A Battle Healer Wizard Prince P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Battle Healer Wizard Prince P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Battle Healer Wizard
Battle Ram
Battle Healer
Skeletons Ice Spirit Mini P.E.K.K.A Prince
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Skeletons Ice Spirit Battle Healer Wizard
P.E.K.K.A
Skeletons Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A P.E.K.K.A Skeletons Ice Spirit Battle Healer Prince
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons
Mini P.E.K.K.A Battle Healer Prince P.E.K.K.A
Skeletons
Ice Spirit Wizard
Battle Healer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Skeletons Prince
Skeletons Ice Spirit Mini P.E.K.K.A Battle Healer Prince
Skeletons Wizard
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Ice Spirit Battle Healer Wizard
Wizard Ice Spirit Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Prince
Ice Spirit Mini P.E.K.K.A Prince P.E.K.K.A
Wizard Skeletons Mini P.E.K.K.A Prince P.E.K.K.A
Ice Spirit Battle Healer Wizard Prince
Wizard Ice Spirit Battle Healer
Mini P.E.K.K.A P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Battle Healer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Battle Healer Prince P.E.K.K.A
Mini P.E.K.K.A Battle Healer Wizard Prince
P.E.K.K.A Skeletons Ice Spirit Mini P.E.K.K.A Battle Healer Prince
Mini P.E.K.K.A Prince P.E.K.K.A Battle Healer
P.E.K.K.A Skeletons Mini P.E.K.K.A Battle Healer Prince
Wizard Skeletons Ice Spirit
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Battle Healer
Mini P.E.K.K.A P.E.K.K.A Battle Healer Prince
P.E.K.K.A Skeletons Ice Spirit Mini P.E.K.K.A Prince
P.E.K.K.A Skeletons
P.E.K.K.A Mini P.E.K.K.A Prince
P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Skeletons Wizard
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A Battle Healer Prince P.E.K.K.A
Mini P.E.K.K.A Battle Healer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Wizard
Wizard Ice Spirit
Wizard
Ice Spirit Wizard
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard
Prince
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince
Wizard
Prince
Wizard
Prince
Ice Spirit Wizard
Wizard
Wizard Prince
Wizard
Ice Spirit Wizard
Mini P.E.K.K.A
Wizard
Ice Spirit
P.E.K.K.A Prince
Wizard
Ice Spirit Prince
Wizard
Mini P.E.K.K.A Wizard Prince
Wizard
Prince P.E.K.K.A
Ice Spirit
Prince
Prince P.E.K.K.A
Wizard

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