My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Dart Goblin
Zap
Skeletons Minions Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin
The Log
Skeletons Ice Spirit Dart Goblin Mini P.E.K.K.A
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Minions Dart Goblin
Royal Delivery
Skeletons Ice Spirit Minions Dart Goblin Mini P.E.K.K.A
Fireball
Minions Dart Goblin
Poison
Minions Dart Goblin
Lightning
Ice Golem Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Arrows Minions Dart Goblin Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Minions
Ice Spirit Ice Golem Mini P.E.K.K.A
Ice Golem
Minions Dart Goblin Mini P.E.K.K.A
Dart Goblin
Ice Spirit Ice Golem
Mini P.E.K.K.A
Ice Spirit Arrows Minions Ice Golem
Goblinstein

Defense Synergies 3 13

Skeletons
Dart Goblin Ice Spirit Minions Ice Golem Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Skeletons Minions Ice Golem Dart Goblin
Arrows
Ice Golem Mini P.E.K.K.A
Minions
Ice Golem Skeletons Ice Spirit Dart Goblin
Ice Golem
Minions Skeletons Ice Spirit Arrows Dart Goblin Mini P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Ice Golem Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Dart Goblin
Mini P.E.K.K.A Skeletons Ice Spirit Minions Dart Goblin
Mini P.E.K.K.A Skeletons Minions Dart Goblin
Mini P.E.K.K.A Skeletons Minions Dart Goblin
Arrows Mini P.E.K.K.A
Arrows Skeletons Minions Dart Goblin
Minions Dart Goblin Ice Spirit Arrows
Arrows Ice Golem Dart Goblin
Mini P.E.K.K.A Skeletons Minions
Skeletons Ice Spirit Ice Golem Dart Goblin Mini P.E.K.K.A
Minions Dart Goblin Skeletons Arrows Ice Golem
Arrows Minions Dart Goblin
Mini P.E.K.K.A Skeletons Ice Spirit Minions
Ice Spirit Arrows Minions Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Skeletons Arrows Minions Mini P.E.K.K.A
Ice Spirit Arrows Minions Dart Goblin
Arrows Ice Spirit Minions Ice Golem Dart Goblin
Mini P.E.K.K.A Dart Goblin
Arrows Minions Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem
Arrows Ice Golem Mini P.E.K.K.A
Skeletons Ice Spirit Minions Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Ice Golem
Skeletons Mini P.E.K.K.A
Arrows Skeletons Ice Spirit Minions Ice Golem Dart Goblin
Mini P.E.K.K.A Skeletons Minions Ice Golem Dart Goblin
Mini P.E.K.K.A
Skeletons Ice Spirit Minions Ice Golem Mini P.E.K.K.A
Skeletons Dart Goblin
Minions Dart Goblin Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Ice Golem
Dart Goblin
Skeletons Ice Spirit Minions Ice Golem Dart Goblin Mini P.E.K.K.A
Arrows Minions Ice Golem Dart Goblin Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows
Arrows Ice Spirit Minions Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Ice Golem Dart Goblin
Arrows Dart Goblin
Minions Mini P.E.K.K.A
Arrows Dart Goblin
Arrows Dart Goblin
Ice Golem Dart Goblin
Arrows Minions Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Minions Mini P.E.K.K.A
Arrows Dart Goblin Mini P.E.K.K.A
Arrows Dart Goblin
Minions
Arrows
Arrows
Arrows Ice Golem Ice Spirit
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Ice Spirit Minions Dart Goblin
Mini P.E.K.K.A
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Minions Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Mini P.E.K.K.A
Arrows Ice Golem Dart Goblin
Arrows
Dart Goblin
Ice Spirit Minions Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin

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