My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Ice Spirit Minions Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Minions Firecracker
Fireball
Minions Firecracker Mortar
Poison
Minions Firecracker Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Minions Firecracker Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Minions Firecracker Mortar
Knight
Ice Spirit Minions Firecracker Mortar Fireball The Log
Minions
Ice Spirit Knight Firecracker Mortar
Firecracker
Knight Ice Spirit Minions Mortar
Mortar
Knight Ice Spirit Minions Firecracker Fireball The Log
Fireball
Knight Mortar The Log
The Log
Knight Mortar Fireball

Defense Synergies 4 21

Skeletons
Ice Spirit Knight Minions Firecracker Mortar The Log
Ice Spirit
Skeletons Knight Minions Firecracker Mortar Fireball The Log
Knight
Minions Firecracker Skeletons Ice Spirit Mortar Fireball The Log
Minions
Knight Skeletons Ice Spirit Firecracker Mortar The Log
Firecracker
Knight The Log Skeletons Ice Spirit Minions Mortar
Mortar
Skeletons Ice Spirit Knight Minions Firecracker Fireball The Log
Fireball
The Log Ice Spirit Knight Mortar
The Log
Firecracker Fireball Skeletons Ice Spirit Knight Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Firecracker Mortar Fireball The Log
Skeletons Ice Spirit Knight Minions Firecracker Mortar The Log
Mortar Skeletons Knight Minions
Skeletons Knight Minions Firecracker Mortar
Firecracker Fireball The Log
Fireball The Log Skeletons Minions Firecracker
Minions Ice Spirit Firecracker Mortar Fireball
Fireball The Log
Skeletons Minions Mortar
Knight Skeletons Ice Spirit Firecracker
Minions Skeletons Knight Firecracker Fireball The Log
Minions Firecracker Fireball
Mortar Skeletons Ice Spirit Knight Minions Fireball The Log
Fireball Ice Spirit Minions Firecracker Mortar The Log
Knight Mortar
Ice Spirit Mortar Fireball The Log
Skeletons Knight Minions Firecracker Mortar Fireball
Ice Spirit Mortar Fireball Knight Minions Firecracker The Log
Mortar The Log Ice Spirit Knight Minions Firecracker Fireball
Mortar
Knight Minions Firecracker Fireball The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Firecracker Mortar The Log
Skeletons Ice Spirit Knight Minions The Log
Knight Fireball The Log
Skeletons Knight
Firecracker Fireball Skeletons Ice Spirit Minions
Skeletons Knight Minions Fireball
Knight
Skeletons Ice Spirit Knight Minions Firecracker Mortar Fireball The Log
Skeletons
Knight Minions
Fireball The Log
Skeletons Knight Fireball
Firecracker Fireball
Skeletons Ice Spirit Knight Minions Firecracker Mortar Fireball The Log
Minions Firecracker Fireball The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Ice Spirit Minions
Firecracker Mortar The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker Mortar
Minions Fireball
Firecracker Knight Mortar Fireball The Log
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log
Minions Firecracker Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Mortar Fireball
Minions
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Minions Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Ice Spirit Mortar Fireball
Firecracker Mortar Fireball The Log
Fireball Mortar The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball
Ice Spirit Minions Firecracker Fireball
Fireball
Mortar Fireball The Log
Ice Spirit Firecracker Fireball
Firecracker Fireball The Log
Ice Spirit Minions Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Ice Spirit Minions Firecracker Fireball The Log
Firecracker Fireball
Firecracker Mortar Fireball The Log
Fireball Firecracker Mortar

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