My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Mighty Miner
Giant Snowball
Skeletons Hog Rider Mighty Miner
Zap
Skeletons Firecracker Mortar Mighty Miner
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar
The Log
Skeletons Ice Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Mortar Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider
Fireball
Firecracker Mortar Hog Rider Mighty Miner
Poison
Firecracker Mortar
Lightning
Mortar Mighty Miner
Rocket
Mortar Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Firecracker Tornado Mortar Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Mortar
Firecracker
Hog Rider Ice Spirit Mortar Tornado
Mortar
Ice Spirit Firecracker Hog Rider Tornado The Log
Hog Rider
Ice Spirit Firecracker The Log Mortar Tornado
Tornado
Firecracker Mortar Hog Rider The Log
The Log
Hog Rider Mortar Tornado
Mighty Miner

Defense Synergies 1 14

Skeletons
Ice Spirit Firecracker Mortar Tornado The Log
Ice Spirit
Skeletons Firecracker Mortar Tornado The Log
Firecracker
The Log Skeletons Ice Spirit Mortar Tornado
Mortar
Skeletons Ice Spirit Firecracker Tornado The Log
Hog Rider
Tornado
Skeletons Ice Spirit Firecracker Mortar The Log
The Log
Firecracker Skeletons Ice Spirit Mortar Tornado
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar The Log
Skeletons Ice Spirit Firecracker Mortar The Log
Mortar Tornado Skeletons
Skeletons Firecracker Mortar
Firecracker Tornado The Log
Tornado The Log Skeletons Firecracker
Tornado Ice Spirit Firecracker Mortar
The Log
Mighty Miner Skeletons Mortar Tornado
Tornado Skeletons Ice Spirit Firecracker
Skeletons Firecracker Tornado The Log
Firecracker Tornado
Mortar Skeletons Ice Spirit The Log
Ice Spirit Firecracker Mortar Tornado The Log
Mortar
Tornado Ice Spirit Mortar The Log
Skeletons Firecracker Mortar Tornado
Ice Spirit Mortar Firecracker Tornado The Log
Mortar Tornado The Log Ice Spirit Firecracker
Mortar Tornado
Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Firecracker Mortar The Log
Skeletons Ice Spirit The Log
Tornado The Log
Skeletons Mighty Miner
Firecracker Skeletons Ice Spirit Tornado
Skeletons
Mighty Miner
Skeletons Ice Spirit Firecracker Mortar Tornado The Log
Skeletons
Tornado The Log
Skeletons
Firecracker
Skeletons Ice Spirit Firecracker Mortar Tornado The Log Mighty Miner
Firecracker The Log Mighty Miner
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar The Log
Firecracker Mortar Tornado The Log
The Log
Firecracker The Log
Firecracker Mortar The Log
Firecracker Ice Spirit Tornado
Firecracker Mortar Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Mortar Tornado
Tornado
Firecracker Mortar Tornado The Log
Firecracker Tornado
Firecracker Mortar The Log
Firecracker Mortar
Firecracker Mortar The Log
Firecracker Mortar The Log
Firecracker Mortar The Log
Mortar Tornado
Firecracker Mortar The Log
Firecracker Mortar Tornado The Log
The Log
Tornado
Tornado The Log
Mortar The Log
Firecracker Tornado The Log Ice Spirit Mortar
Firecracker Mortar The Log Tornado
Mortar Tornado The Log
Firecracker Mortar Tornado The Log
Firecracker Tornado
Ice Spirit Firecracker
Mortar The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker The Log
Ice Spirit
Firecracker Tornado
The Log
Firecracker
The Log Firecracker Mortar
Tornado
Firecracker
Ice Spirit Firecracker Tornado The Log
Firecracker Tornado
Firecracker Mortar Tornado The Log

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