My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Valkyrie Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Mortar
Barbarian Barrel
Skeletons Ice Spirit Mortar Valkyrie Wizard Lumberjack
The Log
Skeletons Ice Spirit Lumberjack
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Wizard P.E.K.K.A Lumberjack
Fireball
Mortar Wizard Lumberjack
Poison
Mortar Wizard
Lightning
Mortar Valkyrie Wizard Lumberjack
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Mortar Fireball Valkyrie Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Spirit Mortar Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie P.E.K.K.A Mortar Lumberjack
Mortar
Ice Spirit Fireball
Fireball
Mortar
Valkyrie
Ice Spirit Lumberjack Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Ice Spirit Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Ice Spirit Wizard P.E.K.K.A

Defense Synergies 0 22

Skeletons
Ice Spirit Mortar Wizard P.E.K.K.A Lumberjack
Ice Spirit
Skeletons Mortar Fireball Valkyrie Wizard P.E.K.K.A Lumberjack
Mortar
Skeletons Ice Spirit Fireball Valkyrie Wizard Lumberjack
Fireball
Ice Spirit Mortar Valkyrie Lumberjack
Valkyrie
Ice Spirit Mortar Fireball Wizard P.E.K.K.A Lumberjack
Wizard
Skeletons Ice Spirit Mortar Valkyrie P.E.K.K.A Lumberjack
P.E.K.K.A
Skeletons Ice Spirit Valkyrie Wizard
Lumberjack
Skeletons Ice Spirit Mortar Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Valkyrie Wizard
P.E.K.K.A Lumberjack Skeletons Ice Spirit Mortar Valkyrie
Mortar P.E.K.K.A Lumberjack Skeletons Valkyrie
P.E.K.K.A Lumberjack Skeletons Mortar Valkyrie
Fireball Valkyrie P.E.K.K.A Lumberjack
Fireball Skeletons Valkyrie Lumberjack
Ice Spirit Mortar Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeletons Mortar Lumberjack
Skeletons Ice Spirit Valkyrie Lumberjack
Valkyrie Skeletons Fireball Wizard Lumberjack
Fireball Wizard
Mortar P.E.K.K.A Lumberjack Skeletons Ice Spirit Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Ice Spirit Mortar P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Lumberjack
Ice Spirit Mortar Fireball P.E.K.K.A Lumberjack
Wizard Skeletons Mortar Fireball Valkyrie P.E.K.K.A Lumberjack
Ice Spirit Mortar Fireball Valkyrie Wizard Lumberjack
Mortar Valkyrie Wizard Ice Spirit Fireball Lumberjack
P.E.K.K.A Mortar Lumberjack
Valkyrie Wizard Fireball P.E.K.K.A Lumberjack
P.E.K.K.A Mortar Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Fireball P.E.K.K.A
Fireball Mortar Valkyrie Wizard Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit Valkyrie
Valkyrie P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Skeletons Valkyrie Lumberjack
Fireball Wizard Skeletons Ice Spirit
P.E.K.K.A Skeletons Fireball Valkyrie Lumberjack
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Skeletons Ice Spirit Mortar Fireball Valkyrie
P.E.K.K.A Skeletons
P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Skeletons Fireball Valkyrie Wizard Lumberjack
Wizard Fireball Valkyrie
Skeletons Ice Spirit Mortar Fireball Valkyrie P.E.K.K.A Lumberjack
Valkyrie Fireball Wizard P.E.K.K.A
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Mortar Valkyrie
Fireball Wizard Ice Spirit
Mortar Wizard
Fireball Ice Spirit Wizard
Fireball Mortar Wizard
Fireball Lumberjack
Mortar Fireball Valkyrie Wizard
Fireball Wizard
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Mortar Fireball
Ice Spirit Mortar Fireball Valkyrie Wizard
Mortar Fireball Wizard
Fireball Mortar Wizard
Fireball Mortar
Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Mortar Fireball Wizard
Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack
Mortar Fireball Wizard
Fireball
P.E.K.K.A
Ice Spirit Fireball
Fireball
Mortar Fireball
P.E.K.K.A
Fireball Mortar Wizard

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