My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Elixir Collector Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Ice Spirit
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Elixir Collector
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Electro Dragon
Fireball
Elixir Collector Electro Dragon
Poison
Bats Elixir Collector Electro Dragon
Lightning
Elixir Collector Electro Dragon
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Elixir Collector Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Barbarian Barrel Tornado Electro Dragon Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Barbarian Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bats Barbarian Barrel Mega Knight
Bats
Mega Knight Ice Spirit Barbarian Barrel
Elixir Collector
Barbarian Barrel
Ice Spirit Bats Tornado Electro Dragon Mega Knight
Tornado
Barbarian Barrel Electro Dragon Mega Knight
Electro Dragon
Barbarian Barrel Tornado Mega Knight
Mega Knight
Bats Ice Spirit Barbarian Barrel Tornado Electro Dragon

Defense Synergies 0 17

Skeletons
Ice Spirit Bats Barbarian Barrel Tornado Electro Dragon
Ice Spirit
Skeletons Bats Barbarian Barrel Tornado Electro Dragon Mega Knight
Bats
Skeletons Ice Spirit Barbarian Barrel Mega Knight
Elixir Collector
Barbarian Barrel
Skeletons Ice Spirit Bats Tornado Electro Dragon Mega Knight
Tornado
Skeletons Ice Spirit Barbarian Barrel Electro Dragon Mega Knight
Electro Dragon
Skeletons Ice Spirit Barbarian Barrel Tornado
Mega Knight
Ice Spirit Bats Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon
Skeletons Ice Spirit Bats Electro Dragon Mega Knight
Tornado Mega Knight Skeletons Bats Electro Dragon
Skeletons Bats Electro Dragon Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Skeletons Bats Electro Dragon Mega Knight
Bats Tornado Ice Spirit Electro Dragon
Barbarian Barrel Electro Dragon Mega Knight
Skeletons Tornado
Tornado Skeletons Ice Spirit Barbarian Barrel Mega Knight
Bats Skeletons Barbarian Barrel Tornado Electro Dragon Mega Knight
Bats Tornado Electro Dragon
Mega Knight Skeletons Ice Spirit Bats Electro Dragon
Mega Knight Ice Spirit Bats Barbarian Barrel Tornado Electro Dragon
Mega Knight
Tornado Ice Spirit Mega Knight
Mega Knight Skeletons Bats Tornado Electro Dragon
Ice Spirit Mega Knight Bats Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Tornado Ice Spirit Bats Electro Dragon Mega Knight
Tornado
Mega Knight Bats Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel
Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Skeletons Ice Spirit Bats Electro Dragon
Mega Knight Bats Barbarian Barrel Tornado
Skeletons Mega Knight
Skeletons Ice Spirit Bats Tornado Electro Dragon
Skeletons Bats
Mega Knight
Electro Dragon Mega Knight Skeletons Ice Spirit Bats Barbarian Barrel Tornado
Skeletons
Mega Knight Bats Electro Dragon
Mega Knight Tornado
Mega Knight Skeletons
Electro Dragon Mega Knight
Electro Dragon Skeletons Ice Spirit Bats Barbarian Barrel Tornado
Bats Mega Knight Barbarian Barrel Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Mega Knight
Ice Spirit Bats Tornado Electro Dragon
Tornado
Ice Spirit Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado
Bats
Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Barbarian Barrel Electro Dragon
Tornado Ice Spirit Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Barbarian Barrel Tornado
Bats Tornado Electro Dragon
Electro Dragon Ice Spirit Bats
Electro Dragon Mega Knight
Ice Spirit Electro Dragon
Mega Knight
Ice Spirit Bats Barbarian Barrel Electro Dragon
Tornado Electro Dragon
Barbarian Barrel
Electro Dragon Mega Knight
Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Ice Spirit Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado Mega Knight
Electro Dragon Mega Knight

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