My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Tesla Musketeer Giant Skeleton
The Log
Skeletons Ice Spirit Musketeer Hog Rider Giant Skeleton
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Musketeer Hog Rider Giant Skeleton
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Earthquake Tesla Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Musketeer Giant Skeleton
Tesla
Earthquake
Hog Rider Giant Skeleton The Log
Musketeer
Hog Rider Ice Spirit Giant Skeleton The Log
Hog Rider
Ice Spirit Earthquake Musketeer The Log Giant Skeleton
Giant Skeleton
Ice Spirit Earthquake Musketeer Hog Rider The Log
The Log
Hog Rider Earthquake Musketeer Giant Skeleton

Defense Synergies 6 12

Skeletons
Tesla Musketeer Ice Spirit Earthquake Giant Skeleton The Log
Ice Spirit
Musketeer Skeletons Tesla Earthquake Giant Skeleton The Log
Tesla
Skeletons Musketeer The Log Ice Spirit Earthquake
Earthquake
Skeletons Ice Spirit Tesla The Log
Musketeer
Skeletons Ice Spirit Tesla The Log Giant Skeleton
Hog Rider
Giant Skeleton
Skeletons Ice Spirit Musketeer The Log
The Log
Tesla Musketeer Skeletons Ice Spirit Earthquake Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Musketeer The Log
Skeletons Ice Spirit Tesla Musketeer The Log
Tesla Skeletons Musketeer Giant Skeleton
Tesla Skeletons Musketeer
Earthquake Giant Skeleton The Log
The Log Skeletons Tesla Earthquake Musketeer
Tesla Musketeer Ice Spirit
Earthquake Tesla Musketeer Giant Skeleton The Log
Tesla Skeletons Musketeer
Skeletons Ice Spirit Tesla Musketeer Giant Skeleton
Skeletons Tesla Earthquake Musketeer Giant Skeleton The Log
Tesla Musketeer
Tesla Skeletons Ice Spirit Earthquake Musketeer Giant Skeleton The Log
Ice Spirit Tesla Earthquake The Log
Tesla
Ice Spirit Tesla The Log
Tesla Skeletons Musketeer
Ice Spirit Tesla Musketeer The Log
Earthquake The Log Ice Spirit Tesla Musketeer Giant Skeleton
Tesla Musketeer
Tesla Earthquake Musketeer Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton
Tesla Musketeer The Log
Giant Skeleton Skeletons Ice Spirit Musketeer The Log
Giant Skeleton Tesla Musketeer The Log
Giant Skeleton Skeletons Tesla Musketeer
Skeletons Ice Spirit Tesla Musketeer
Skeletons Tesla Musketeer Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Skeletons Ice Spirit The Log
Skeletons Tesla Musketeer
Tesla Musketeer Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Tesla
Tesla Musketeer
Tesla Skeletons Ice Spirit Musketeer Giant Skeleton The Log
Tesla Earthquake Musketeer Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Giant Skeleton The Log
Musketeer The Log
Earthquake Giant Skeleton The Log
Earthquake Musketeer Giant Skeleton The Log
Earthquake The Log
Ice Spirit Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log
Musketeer
Earthquake Musketeer The Log
Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer Giant Skeleton The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Ice Spirit Musketeer
Earthquake Musketeer The Log
Ice Spirit
Giant Skeleton
Earthquake The Log
Earthquake Ice Spirit Musketeer
Musketeer
The Log
Musketeer
The Log Earthquake Musketeer
Giant Skeleton
Musketeer
Ice Spirit Musketeer Giant Skeleton The Log
Musketeer
Musketeer Giant Skeleton The Log

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