My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards
Zap
Skeletons Guards
Barbarian Barrel
Skeletons Ice Spirit Tesla Guards Ice Wizard
The Log
Skeletons Ice Spirit Guards
Earthquake
Skeletons Tesla Guards
Arrows
Skeletons Ice Spirit Guards
Royal Delivery
Skeletons Ice Spirit Guards P.E.K.K.A Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Guards Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Guards P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage The Log Guards Ice Wizard Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Rage The Log

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Guards
Tesla
Rage
Guards
Ice Spirit The Log
P.E.K.K.A
Ice Spirit The Log Ice Wizard
The Log
Guards P.E.K.K.A
Ice Wizard
P.E.K.K.A

Defense Synergies 3 14

Skeletons
Tesla Ice Spirit P.E.K.K.A The Log Ice Wizard
Ice Spirit
Skeletons Tesla Guards P.E.K.K.A The Log Ice Wizard
Tesla
Skeletons The Log Ice Spirit Guards
Rage
Guards
Ice Spirit Tesla The Log Ice Wizard
P.E.K.K.A
The Log Skeletons Ice Spirit Ice Wizard
The Log
Tesla P.E.K.K.A Skeletons Ice Spirit Guards Ice Wizard
Ice Wizard
Skeletons Ice Spirit Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
P.E.K.K.A Skeletons Ice Spirit Tesla The Log Ice Wizard
Tesla P.E.K.K.A Skeletons Ice Wizard
Tesla P.E.K.K.A Skeletons Guards Ice Wizard
P.E.K.K.A The Log
The Log Skeletons Tesla Guards Ice Wizard
Tesla Ice Spirit Ice Wizard
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeletons Ice Wizard
Guards Skeletons Ice Spirit Tesla Ice Wizard
Guards Ice Wizard Skeletons Tesla The Log
Tesla Ice Wizard
Tesla P.E.K.K.A Skeletons Ice Spirit Guards The Log Ice Wizard
Ice Spirit Tesla Guards P.E.K.K.A The Log
P.E.K.K.A Tesla
Ice Spirit Tesla P.E.K.K.A The Log
Tesla Skeletons P.E.K.K.A
Ice Spirit Tesla Guards The Log Ice Wizard
The Log Ice Spirit Tesla Guards Ice Wizard
P.E.K.K.A Tesla
Tesla Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Tesla P.E.K.K.A
Tesla The Log
Guards P.E.K.K.A Skeletons Ice Spirit The Log
Guards P.E.K.K.A Tesla The Log
P.E.K.K.A Skeletons Tesla Guards
Skeletons Ice Spirit Tesla Ice Wizard
Guards P.E.K.K.A Skeletons Tesla Ice Wizard
P.E.K.K.A Tesla
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Skeletons Tesla Guards
Tesla
Tesla Guards Skeletons Ice Spirit P.E.K.K.A The Log
Tesla P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ice Wizard
The Log
Guards The Log
The Log
Ice Spirit Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log
Guards
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit Ice Wizard
The Log Ice Wizard
The Log
The Log
Ice Wizard
Ice Spirit Guards
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Guards
Ice Wizard
The Log
The Log
P.E.K.K.A
Ice Spirit Guards The Log
The Log
P.E.K.K.A

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