My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Giant Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Sparky
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Firecracker Sparky Little Prince
Barbarian Barrel
Skeletons Ice Spirit Firecracker Sparky Little Prince
The Log
Skeletons Ice Spirit Firecracker Sparky Little Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Firecracker Little Prince
Royal Delivery
Skeletons Ice Spirit Firecracker Sparky Little Prince
Fireball
Firecracker Sparky Little Prince
Poison
Firecracker Sparky Little Prince
Lightning
Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Arrows Firecracker Little Prince Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Arrows

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Sparky Firecracker Giant
Zap
Ice Spirit Arrows Firecracker Giant Sparky Little Prince
Arrows
Zap Giant Sparky
Firecracker
Zap Ice Spirit Giant Sparky
Giant
Zap Arrows Sparky Ice Spirit Firecracker Little Prince
Sparky
Ice Spirit Zap Arrows Giant Firecracker
Little Prince
Zap Giant

Defense Synergies 2 13

Skeletons
Ice Spirit Zap Firecracker Sparky Little Prince
Ice Spirit
Zap Sparky Skeletons Firecracker Little Prince
Zap
Ice Spirit Skeletons Arrows Firecracker Sparky Little Prince
Arrows
Zap Sparky Little Prince
Firecracker
Skeletons Ice Spirit Zap
Giant
Sparky
Ice Spirit Skeletons Zap Arrows
Little Prince
Skeletons Ice Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky
Sparky Skeletons Ice Spirit Zap Firecracker
Sparky Skeletons
Sparky Skeletons Firecracker
Arrows Firecracker Sparky
Arrows Skeletons Zap Firecracker
Ice Spirit Zap Arrows Firecracker Little Prince
Zap Arrows Sparky
Sparky Skeletons
Skeletons Ice Spirit Firecracker Sparky Little Prince
Skeletons Zap Arrows Firecracker
Arrows Zap Firecracker
Sparky Skeletons Ice Spirit Zap
Sparky Ice Spirit Zap Arrows Firecracker
Sparky
Ice Spirit Zap Sparky
Sparky Skeletons Arrows Firecracker
Ice Spirit Arrows Zap Firecracker Little Prince
Zap Arrows Ice Spirit Firecracker Little Prince
Sparky
Arrows Firecracker Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Sparky
Zap Arrows Firecracker
Skeletons Ice Spirit Zap Sparky
Zap Sparky
Skeletons Sparky
Arrows Firecracker Skeletons Ice Spirit Zap
Sparky Skeletons
Sparky
Zap Skeletons Ice Spirit Firecracker Sparky
Skeletons Sparky
Sparky
Zap Arrows
Skeletons Sparky
Firecracker Sparky
Sparky Skeletons Ice Spirit Zap Firecracker Little Prince
Arrows Zap Firecracker Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker Zap
Arrows Sparky
Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Ice Spirit Zap
Arrows Firecracker Sparky
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Sparky
Firecracker Zap Arrows Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Little Prince
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Ice Spirit Sparky Little Prince
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky Little Prince
Zap Ice Spirit Firecracker
Sparky
Zap Arrows Sparky
Zap Ice Spirit Arrows Firecracker Sparky
Sparky
Arrows Firecracker Sparky
Zap Ice Spirit
Zap Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Sparky
Zap Ice Spirit Firecracker Sparky
Firecracker Zap
Zap Firecracker Sparky Little Prince

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