My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Barbarians Hog Rider Inferno Dragon
Zap
Skeletons Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Barbarians Inferno Tower
The Log
Skeletons Ice Spirit Barbarians Hog Rider
Earthquake
Skeletons Barbarians Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Barbarians Hog Rider Inferno Dragon
Fireball
Barbarians Hog Rider Inferno Tower Inferno Dragon
Poison
Barbarians Inferno Tower
Lightning
Inferno Tower Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Fireball Hog Rider Inferno Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Zap Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Barbarians Inferno Dragon
Zap
Ice Spirit Fireball Hog Rider
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Ice Spirit Zap Fireball Barbarians
Inferno Tower
Inferno Dragon
Ice Spirit

Defense Synergies 3 11

Skeletons
Ice Spirit Zap Inferno Tower Inferno Dragon
Ice Spirit
Zap Inferno Tower Skeletons Barbarians Fireball Inferno Dragon
Zap
Ice Spirit Fireball Skeletons Barbarians Inferno Tower Inferno Dragon
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Skeletons Zap Fireball
Inferno Dragon
Skeletons Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon Skeletons Ice Spirit Zap
Barbarians Inferno Tower Skeletons Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Skeletons
Barbarians Fireball
Fireball Skeletons Zap
Inferno Tower Inferno Dragon Ice Spirit Zap Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Inferno Dragon Skeletons
Skeletons Ice Spirit Barbarians Inferno Tower
Barbarians Skeletons Zap Fireball
Inferno Tower Inferno Dragon Zap Fireball
Barbarians Inferno Tower Skeletons Ice Spirit Zap Fireball
Fireball Ice Spirit Zap Barbarians
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Ice Spirit Zap Fireball Inferno Dragon
Barbarians Skeletons Fireball Inferno Tower
Ice Spirit Fireball Zap Barbarians
Zap Ice Spirit Barbarians Fireball Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fireball Inferno Tower
Fireball Zap Inferno Dragon
Barbarians Skeletons Ice Spirit Zap Inferno Tower
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeletons Inferno Dragon
Fireball Skeletons Ice Spirit Zap
Skeletons Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Inferno Dragon
Zap Skeletons Ice Spirit Barbarians Fireball Inferno Tower Inferno Dragon
Inferno Tower Skeletons Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower
Zap Barbarians Fireball
Barbarians Skeletons Fireball Inferno Tower
Barbarians Fireball
Barbarians Inferno Tower Skeletons Ice Spirit Zap Fireball Inferno Dragon
Zap Barbarians Fireball Inferno Tower Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Fireball Zap
Fireball Ice Spirit Zap
Fireball Ice Spirit Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Barbarians Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball

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