My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Valkyrie
The Log
Skeletons Ice Spirit Cannon Firecracker Royal Giant
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Valkyrie
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Cannon Firecracker Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Royal Giant Valkyrie Firecracker Royal Giant
Zap
Ice Spirit Firecracker Royal Giant Valkyrie The Log
Cannon
Firecracker
Zap Royal Giant Ice Spirit Valkyrie
Royal Giant
Ice Spirit Firecracker Ice Spirit Zap The Log
Valkyrie
Ice Spirit Zap Firecracker
The Log
Zap Royal Giant

Defense Synergies 6 14

Skeletons
Cannon Ice Spirit Zap Firecracker The Log
Ice Spirit
Zap Skeletons Cannon Firecracker Valkyrie The Log
Zap
Ice Spirit Cannon Skeletons Firecracker Valkyrie The Log
Cannon
Skeletons Zap The Log Ice Spirit Firecracker Valkyrie
Firecracker
Valkyrie The Log Skeletons Ice Spirit Zap Cannon
Royal Giant
Valkyrie
Firecracker Ice Spirit Zap Cannon The Log
The Log
Cannon Firecracker Skeletons Ice Spirit Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Valkyrie The Log
Skeletons Ice Spirit Zap Cannon Firecracker Valkyrie The Log
Cannon Skeletons Valkyrie
Cannon Skeletons Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Skeletons Zap Cannon Firecracker Valkyrie
Ice Spirit Zap Cannon Firecracker
Zap Cannon Valkyrie The Log
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker Valkyrie
Valkyrie Skeletons Zap Cannon Firecracker The Log
Zap Firecracker
Cannon Skeletons Ice Spirit Zap Valkyrie The Log
Valkyrie Ice Spirit Zap Cannon Firecracker The Log
Cannon
Ice Spirit Zap Cannon The Log
Skeletons Cannon Firecracker Valkyrie
Ice Spirit Cannon Zap Firecracker Valkyrie The Log
Zap Valkyrie The Log Ice Spirit Cannon Firecracker
Cannon
Valkyrie Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Firecracker Valkyrie The Log
Skeletons Ice Spirit Zap Valkyrie The Log
Valkyrie Zap The Log
Skeletons Cannon Valkyrie
Firecracker Skeletons Ice Spirit Zap
Skeletons Valkyrie
Valkyrie
Zap Skeletons Ice Spirit Firecracker Valkyrie The Log
Skeletons Cannon
Valkyrie
Zap Valkyrie The Log
Skeletons Cannon Valkyrie
Cannon Firecracker Valkyrie
Skeletons Ice Spirit Zap Firecracker Valkyrie The Log
Valkyrie Zap Cannon Firecracker The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Zap Firecracker Valkyrie The Log
Firecracker Ice Spirit Zap
Firecracker The Log
The Log Ice Spirit Zap Firecracker
The Log Zap Firecracker
Firecracker Zap Valkyrie The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Firecracker The Log
Zap Firecracker Valkyrie The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Ice Spirit Firecracker
Zap The Log
Zap Ice Spirit Firecracker
Firecracker The Log
Zap Ice Spirit
Zap Firecracker
The Log
Firecracker Valkyrie
The Log Zap Firecracker
Zap
Firecracker
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker The Log
Firecracker

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