My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Dart Goblin Zappies
Zap
Skeletons Dart Goblin Zappies
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Elite Barbarians Dart Goblin Zappies
The Log
Skeletons Electro Spirit Ice Spirit Elite Barbarians Dart Goblin Zappies
Earthquake
Skeletons Zappies
Arrows
Skeletons Electro Spirit Ice Spirit Dart Goblin Zappies
Royal Delivery
Skeletons Electro Spirit Ice Spirit Elite Barbarians Dart Goblin Zappies
Fireball
Elite Barbarians Dart Goblin Zappies
Poison
Dart Goblin Zappies
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Giant Snowball Dart Goblin Zappies Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Giant Snowball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Snowball Elite Barbarians
Ice Spirit
Giant Snowball Elite Barbarians Dart Goblin
Giant Snowball
Electro Spirit Ice Spirit Elite Barbarians Dart Goblin
Elite Barbarians
Electro Spirit Ice Spirit Giant Snowball Dart Goblin Zappies
Dart Goblin
Ice Spirit Giant Snowball Elite Barbarians
Zappies
Elite Barbarians
Lightning

Defense Synergies 1 15

Skeletons
Dart Goblin Electro Spirit Ice Spirit Giant Snowball Elite Barbarians Zappies
Electro Spirit
Skeletons Giant Snowball
Ice Spirit
Skeletons Giant Snowball Elite Barbarians Dart Goblin Zappies
Giant Snowball
Skeletons Electro Spirit Ice Spirit Elite Barbarians Dart Goblin Zappies
Elite Barbarians
Skeletons Ice Spirit Giant Snowball Dart Goblin
Dart Goblin
Skeletons Ice Spirit Giant Snowball Elite Barbarians Zappies
Zappies
Skeletons Ice Spirit Giant Snowball Dart Goblin
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Zappies
Elite Barbarians Skeletons Ice Spirit Dart Goblin Zappies
Skeletons Giant Snowball Elite Barbarians Dart Goblin Zappies Lightning
Elite Barbarians Skeletons Dart Goblin Zappies
Lightning Elite Barbarians
Skeletons Electro Spirit Giant Snowball Dart Goblin Zappies
Giant Snowball Dart Goblin Lightning Electro Spirit Ice Spirit Zappies
Lightning Electro Spirit Dart Goblin
Zappies Skeletons Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Giant Snowball Dart Goblin Zappies
Dart Goblin Skeletons Electro Spirit Giant Snowball Zappies
Giant Snowball Dart Goblin Zappies
Skeletons Ice Spirit Giant Snowball Elite Barbarians Zappies Lightning
Electro Spirit Ice Spirit Giant Snowball Dart Goblin Zappies
Elite Barbarians Zappies
Ice Spirit Giant Snowball Elite Barbarians Zappies Lightning
Skeletons Elite Barbarians Zappies
Ice Spirit Electro Spirit Giant Snowball Elite Barbarians Dart Goblin Zappies
Giant Snowball Electro Spirit Ice Spirit Dart Goblin Zappies
Elite Barbarians Dart Goblin Zappies
Electro Spirit Giant Snowball Elite Barbarians Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians Zappies
Giant Snowball Elite Barbarians Lightning
Zappies Skeletons Ice Spirit Elite Barbarians Lightning
Lightning Elite Barbarians Zappies
Skeletons Elite Barbarians Zappies
Skeletons Electro Spirit Ice Spirit Giant Snowball Dart Goblin Zappies
Skeletons Elite Barbarians Dart Goblin Zappies Lightning
Elite Barbarians Zappies
Lightning Skeletons Electro Spirit Ice Spirit Giant Snowball Elite Barbarians Zappies
Skeletons Dart Goblin Zappies
Elite Barbarians Dart Goblin Zappies
Lightning Giant Snowball Elite Barbarians
Elite Barbarians Lightning Skeletons Zappies
Dart Goblin Zappies
Elite Barbarians Zappies Skeletons Electro Spirit Ice Spirit Dart Goblin Lightning
Electro Spirit Giant Snowball Elite Barbarians Dart Goblin Zappies
Electro Spirit Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Giant Snowball Dart Goblin
Lightning Dart Goblin
Lightning Dart Goblin
Giant Snowball
Electro Spirit Ice Spirit Giant Snowball Dart Goblin
Dart Goblin
Ice Spirit Giant Snowball Dart Goblin Lightning
Giant Snowball Dart Goblin Lightning
Lightning Giant Snowball Elite Barbarians
Lightning Dart Goblin
Lightning Giant Snowball Dart Goblin
Lightning Giant Snowball Elite Barbarians Dart Goblin
Lightning Dart Goblin
Lightning Giant Snowball Elite Barbarians Dart Goblin
Lightning Giant Snowball Dart Goblin
Lightning Dart Goblin
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Dart Goblin
Lightning Giant Snowball Dart Goblin
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Electro Spirit Ice Spirit
Giant Snowball Dart Goblin Lightning
Lightning Giant Snowball
Lightning Dart Goblin
Elite Barbarians Lightning Giant Snowball Dart Goblin
Lightning Electro Spirit Ice Spirit Giant Snowball Dart Goblin Zappies
Lightning Giant Snowball Elite Barbarians
Lightning Giant Snowball Dart Goblin
Lightning Electro Spirit Ice Spirit Giant Snowball Zappies
Giant Snowball Lightning
Lightning Electro Spirit Ice Spirit Dart Goblin Zappies
Lightning Giant Snowball Dart Goblin Zappies
Lightning Dart Goblin
Giant Snowball Dart Goblin Lightning
Lightning Giant Snowball
Elite Barbarians Dart Goblin
Electro Spirit Ice Spirit Giant Snowball Elite Barbarians Dart Goblin Zappies Lightning
Giant Snowball Dart Goblin Zappies Lightning
Lightning Giant Snowball Dart Goblin
Lightning Dart Goblin

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