My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Clone Sparky
Barbarian Barrel
Ice Spirit Skeleton Barrel Clone Giant Skeleton Electro Wizard Sparky
The Log
Ice Spirit Skeleton Barrel Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Ice Spirit Skeleton Barrel Clone
Royal Delivery
Ice Spirit Skeleton Barrel Clone Giant Skeleton Electro Wizard Sparky
Fireball
Skeleton Barrel Clone Electro Wizard Sparky
Poison
Skeleton Barrel Clone Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Rocket Clone Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Barrel Clone Tornado Electro Wizard Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Skeleton Barrel Clone Tornado

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Ice Spirit Tornado Giant Skeleton Sparky
Rocket
Tornado
Clone
Skeleton Barrel Giant Skeleton Electro Wizard Sparky
Tornado
Rocket Sparky Skeleton Barrel Giant Skeleton
Giant Skeleton
Clone Ice Spirit Skeleton Barrel Tornado Electro Wizard Sparky
Electro Wizard
Clone Giant Skeleton Sparky
Sparky
Ice Spirit Tornado Skeleton Barrel Clone Giant Skeleton Electro Wizard

Defense Synergies 3 8

Ice Spirit
Sparky Rocket Tornado Giant Skeleton Electro Wizard
Skeleton Barrel
Rocket
Tornado Ice Spirit
Clone
Tornado
Rocket Sparky Ice Spirit Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Ice Spirit Tornado Electro Wizard
Electro Wizard
Ice Spirit Tornado Giant Skeleton
Sparky
Ice Spirit Tornado Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Electro Wizard Sparky
Sparky Ice Spirit Electro Wizard
Rocket Tornado Sparky Giant Skeleton Electro Wizard
Sparky Electro Wizard
Rocket Tornado Giant Skeleton Sparky
Tornado Electro Wizard
Rocket Tornado Electro Wizard Ice Spirit
Rocket Skeleton Barrel Giant Skeleton Electro Wizard Sparky
Sparky Tornado
Tornado Ice Spirit Giant Skeleton Electro Wizard Sparky
Electro Wizard Tornado Giant Skeleton
Tornado Electro Wizard
Sparky Ice Spirit Rocket Giant Skeleton Electro Wizard
Rocket Sparky Ice Spirit Tornado Electro Wizard
Sparky Electro Wizard
Rocket Tornado Ice Spirit Electro Wizard Sparky
Sparky Tornado Electro Wizard
Ice Spirit Tornado Electro Wizard
Tornado Ice Spirit Giant Skeleton Electro Wizard
Sparky Tornado Electro Wizard
Giant Skeleton Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard Sparky
Electro Wizard Skeleton Barrel Rocket
Giant Skeleton Ice Spirit Rocket Electro Wizard Sparky
Rocket Giant Skeleton Tornado Electro Wizard Sparky
Giant Skeleton Sparky
Rocket Ice Spirit Skeleton Barrel Tornado Electro Wizard
Rocket Sparky Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Rocket Giant Skeleton Electro Wizard Ice Spirit Tornado Sparky
Sparky
Giant Skeleton Sparky
Rocket Tornado Giant Skeleton Electro Wizard
Rocket Giant Skeleton Sparky
Sparky
Electro Wizard Sparky Ice Spirit Rocket Tornado Giant Skeleton
Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket Giant Skeleton Sparky
Skeleton Barrel Tornado Electro Wizard
Rocket Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Rocket Giant Skeleton Sparky
Rocket Sparky
Ice Spirit Skeleton Barrel Rocket Tornado
Tornado Sparky
Ice Spirit Skeleton Barrel Tornado
Skeleton Barrel Tornado
Rocket Tornado Electro Wizard Sparky
Rocket Skeleton Barrel Tornado Electro Wizard Sparky
Rocket Tornado
Rocket Skeleton Barrel Sparky
Skeleton Barrel Rocket
Skeleton Barrel Sparky
Rocket Skeleton Barrel Sparky
Skeleton Barrel Rocket Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Skeleton Barrel Electro Wizard Sparky
Rocket Skeleton Barrel Tornado
Rocket Giant Skeleton Sparky
Rocket Tornado
Rocket Tornado Sparky
Rocket Skeleton Barrel
Tornado Ice Spirit Sparky
Skeleton Barrel Tornado Electro Wizard Sparky
Skeleton Barrel Tornado Sparky
Rocket Skeleton Barrel Tornado Sparky
Tornado Electro Wizard Sparky
Rocket Electro Wizard Ice Spirit Skeleton Barrel
Sparky
Rocket Sparky
Rocket Ice Spirit Electro Wizard Sparky
Giant Skeleton Sparky
Rocket Sparky
Skeleton Barrel Electro Wizard Ice Spirit Rocket
Rocket Tornado Electro Wizard
Rocket Electro Wizard Sparky
Skeleton Barrel
Rocket Tornado Giant Skeleton Sparky
Sparky
Ice Spirit Rocket Tornado Giant Skeleton Electro Wizard Sparky
Rocket Tornado Electro Wizard
Skeleton Barrel Rocket Tornado Giant Skeleton Electro Wizard Sparky
Sparky
Rocket Sparky

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