My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tombstone Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Tombstone Hog Rider
Zap
Archers Minions Tombstone
Barbarian Barrel
Ice Spirit Archers Tombstone
The Log
Ice Spirit Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Ice Spirit Archers Minions Tombstone
Royal Delivery
Ice Spirit Archers Minions Hog Rider
Fireball
Archers Minions Tombstone Hog Rider
Poison
Archers Minions Tombstone
Lightning
Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Archers Minions Tombstone Earthquake Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Archers Minions

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Giant Snowball Archers Mega Knight
Giant Snowball
Earthquake Hog Rider Ice Spirit Archers Mega Knight
Archers
Ice Spirit Giant Snowball Hog Rider Mega Knight
Minions
Ice Spirit Hog Rider Mega Knight
Tombstone
Earthquake
Giant Snowball Hog Rider Mega Knight
Hog Rider
Ice Spirit Giant Snowball Minions Earthquake Archers Mega Knight
Mega Knight
Minions Ice Spirit Giant Snowball Archers Earthquake Hog Rider

Defense Synergies 1 16

Ice Spirit
Giant Snowball Archers Minions Tombstone Earthquake Mega Knight
Giant Snowball
Mega Knight Ice Spirit Archers Minions Earthquake
Archers
Ice Spirit Giant Snowball Minions Tombstone Mega Knight
Minions
Ice Spirit Giant Snowball Archers Tombstone Mega Knight
Tombstone
Ice Spirit Archers Minions Earthquake
Earthquake
Ice Spirit Giant Snowball Tombstone Mega Knight
Hog Rider
Mega Knight
Giant Snowball Ice Spirit Archers Minions Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Tombstone
Ice Spirit Minions Tombstone Mega Knight
Mega Knight Giant Snowball Archers Minions Tombstone
Minions Tombstone Mega Knight
Tombstone Earthquake Mega Knight
Giant Snowball Archers Minions Earthquake Mega Knight
Giant Snowball Minions Ice Spirit Archers Tombstone
Earthquake Mega Knight
Minions Tombstone
Ice Spirit Giant Snowball Archers Mega Knight
Archers Minions Giant Snowball Tombstone Earthquake Mega Knight
Minions Giant Snowball Archers
Tombstone Mega Knight Ice Spirit Giant Snowball Minions Earthquake
Mega Knight Ice Spirit Giant Snowball Minions Tombstone Earthquake
Tombstone Mega Knight
Ice Spirit Giant Snowball Mega Knight
Mega Knight Minions Tombstone
Ice Spirit Tombstone Mega Knight Giant Snowball Archers Minions
Giant Snowball Earthquake Ice Spirit Archers Minions Tombstone Mega Knight
Mega Knight Giant Snowball Archers Minions Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Archers Tombstone
Giant Snowball Archers Mega Knight
Tombstone Mega Knight Ice Spirit Minions
Mega Knight
Tombstone Mega Knight
Ice Spirit Giant Snowball Archers Minions
Archers Minions Tombstone
Mega Knight
Mega Knight Ice Spirit Giant Snowball Minions Tombstone
Tombstone
Mega Knight Minions Tombstone
Mega Knight Giant Snowball
Mega Knight Tombstone
Archers Mega Knight
Tombstone Ice Spirit Archers Minions
Minions Mega Knight Giant Snowball Archers Earthquake
Giant Snowball Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Giant Snowball
Earthquake
Earthquake
Giant Snowball Earthquake Mega Knight
Ice Spirit Giant Snowball Minions
Archers Earthquake
Earthquake Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Minions
Earthquake
Giant Snowball Archers
Earthquake Giant Snowball
Earthquake Minions
Earthquake Giant Snowball
Earthquake Giant Snowball
Earthquake Mega Knight
Giant Snowball Earthquake
Minions
Giant Snowball Archers Earthquake Mega Knight
Giant Snowball Earthquake Mega Knight
Minions Earthquake Mega Knight
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Ice Spirit Mega Knight
Giant Snowball Earthquake
Giant Snowball Mega Knight
Giant Snowball Archers
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Earthquake Mega Knight
Ice Spirit Giant Snowball
Mega Knight
Giant Snowball Earthquake
Earthquake Ice Spirit Archers Minions Tombstone
Giant Snowball Archers
Mega Knight
Giant Snowball Earthquake
Giant Snowball
Mega Knight
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Mega Knight
Mega Knight

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