My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Furnace Wall Breakers Guards
Zap
Furnace Wall Breakers Guards
Barbarian Barrel
Ice Spirit Furnace Wall Breakers Guards
The Log
Ice Spirit Furnace Wall Breakers Guards
Earthquake
Furnace Guards
Arrows
Ice Spirit Furnace Wall Breakers Guards
Royal Delivery
Ice Spirit Wall Breakers Guards P.E.K.K.A
Fireball
Furnace Wall Breakers
Poison
Furnace Guards
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Wall Breakers The Log Arrows Guards Furnace P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Giant Snowball Wall Breakers The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Giant Snowball Furnace Wall Breakers Guards
Giant Snowball
P.E.K.K.A Ice Spirit Furnace Wall Breakers The Log
Arrows
P.E.K.K.A Wall Breakers
Furnace
Ice Spirit Giant Snowball P.E.K.K.A
Wall Breakers
Ice Spirit Giant Snowball Arrows The Log
Guards
Ice Spirit The Log
P.E.K.K.A
Ice Spirit Giant Snowball Arrows Furnace The Log
The Log
Giant Snowball Wall Breakers Guards P.E.K.K.A

Defense Synergies 1 13

Ice Spirit
Giant Snowball Furnace Guards P.E.K.K.A The Log
Giant Snowball
Ice Spirit Furnace Guards P.E.K.K.A The Log
Arrows
Furnace P.E.K.K.A
Furnace
Ice Spirit Giant Snowball Arrows Guards
Wall Breakers
Guards
Ice Spirit Giant Snowball Furnace The Log
P.E.K.K.A
The Log Ice Spirit Giant Snowball Arrows
The Log
P.E.K.K.A Ice Spirit Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Ice Spirit Furnace The Log
Furnace P.E.K.K.A Giant Snowball
P.E.K.K.A Furnace Guards
Arrows P.E.K.K.A The Log
Arrows The Log Giant Snowball Furnace Guards
Giant Snowball Furnace Ice Spirit Arrows
Arrows P.E.K.K.A The Log
P.E.K.K.A Furnace
Guards Ice Spirit Giant Snowball
Guards Giant Snowball Arrows Furnace The Log
Arrows Giant Snowball Furnace
Furnace P.E.K.K.A Ice Spirit Giant Snowball Guards The Log
Ice Spirit Giant Snowball Arrows Furnace Guards P.E.K.K.A The Log
P.E.K.K.A Furnace
Ice Spirit Giant Snowball Furnace P.E.K.K.A The Log
Arrows Furnace P.E.K.K.A
Ice Spirit Arrows Giant Snowball Furnace Guards The Log
Giant Snowball Arrows Furnace The Log Ice Spirit Guards
P.E.K.K.A
Giant Snowball Arrows Furnace Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Furnace P.E.K.K.A
Giant Snowball Arrows The Log
Guards P.E.K.K.A Ice Spirit Furnace The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Arrows Furnace Ice Spirit Giant Snowball
Guards P.E.K.K.A Furnace
P.E.K.K.A
P.E.K.K.A Ice Spirit Giant Snowball The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Giant Snowball Arrows Guards The Log
P.E.K.K.A Guards
Furnace
Guards Ice Spirit Furnace P.E.K.K.A The Log
Arrows Giant Snowball P.E.K.K.A The Log
Giant Snowball Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows Giant Snowball The Log
Arrows The Log
Arrows Guards The Log
Giant Snowball Arrows Furnace The Log
Arrows Ice Spirit Giant Snowball Furnace
Arrows Furnace The Log
Arrows The Log Ice Spirit Giant Snowball
Arrows The Log Giant Snowball
Giant Snowball Guards
Arrows The Log
Giant Snowball Arrows
Giant Snowball The Log
Arrows
Giant Snowball Arrows Furnace The Log
Giant Snowball Arrows Furnace The Log
Arrows Furnace The Log
Giant Snowball Arrows
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log
The Log
Giant Snowball Arrows
The Log
Giant Snowball Arrows The Log
Giant Snowball Arrows The Log Ice Spirit Furnace
Arrows The Log Giant Snowball
Giant Snowball Arrows The Log
Arrows The Log
Giant Snowball Arrows Furnace
Ice Spirit Giant Snowball Guards
Giant Snowball
Giant Snowball Arrows The Log
Ice Spirit Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows The Log
Ice Spirit Guards
Giant Snowball Arrows
Arrows The Log
Arrows The Log Giant Snowball
Giant Snowball Arrows
P.E.K.K.A
Ice Spirit Giant Snowball Guards The Log
Giant Snowball
Giant Snowball The Log
P.E.K.K.A

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