My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Rune Giant Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Rune Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Flying Machine Little Prince
Zap
Flying Machine Bandit Little Prince
Barbarian Barrel
Ice Spirit Bandit Little Prince
The Log
Ice Spirit Bandit Little Prince
Earthquake
Arrows
Ice Spirit Flying Machine Little Prince
Royal Delivery
Ice Spirit Flying Machine Bandit Little Prince
Fireball
Flying Machine Bandit Little Prince
Poison
Flying Machine Little Prince
Lightning
Bandit Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Berserker Arrows Bandit Little Prince Flying Machine Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Berserker Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Bandit
Giant Snowball
Ice Spirit Flying Machine Bandit Little Prince
Berserker
Arrows
Bandit
Flying Machine
Giant Snowball
Rune Giant
Little Prince
Bandit
Ice Spirit Giant Snowball Arrows Little Prince
Little Prince
Giant Snowball Rune Giant Bandit

Defense Synergies 0 11

Ice Spirit
Giant Snowball Flying Machine Bandit Little Prince
Giant Snowball
Ice Spirit Flying Machine Bandit Little Prince
Berserker
Arrows
Bandit Little Prince
Flying Machine
Ice Spirit Giant Snowball Bandit
Rune Giant
Bandit
Ice Spirit Giant Snowball Arrows Flying Machine Little Prince
Little Prince
Ice Spirit Giant Snowball Arrows Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Ice Spirit Flying Machine Bandit
Giant Snowball Bandit
Bandit
Arrows
Arrows Giant Snowball Flying Machine Bandit
Giant Snowball Ice Spirit Arrows Flying Machine Little Prince
Arrows Flying Machine Bandit
Ice Spirit Giant Snowball Bandit Little Prince
Giant Snowball Arrows Flying Machine Bandit
Arrows Giant Snowball Flying Machine
Ice Spirit Giant Snowball Flying Machine Bandit
Ice Spirit Giant Snowball Arrows
Bandit
Ice Spirit Giant Snowball Bandit
Arrows
Ice Spirit Arrows Giant Snowball Flying Machine Bandit Little Prince
Giant Snowball Arrows Ice Spirit Flying Machine Bandit Little Prince
Giant Snowball Arrows Flying Machine Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bandit
Bandit Giant Snowball Arrows Flying Machine
Bandit Ice Spirit
Bandit
Bandit
Arrows Ice Spirit Giant Snowball Flying Machine
Flying Machine Bandit
Ice Spirit Giant Snowball Flying Machine Bandit
Flying Machine
Giant Snowball Arrows
Bandit
Flying Machine
Ice Spirit Flying Machine Little Prince
Arrows Giant Snowball Flying Machine
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Bandit
Arrows Giant Snowball Flying Machine Bandit
Arrows Flying Machine Bandit
Arrows Flying Machine
Giant Snowball Arrows
Arrows Ice Spirit Giant Snowball Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Giant Snowball Flying Machine
Arrows Giant Snowball Flying Machine Bandit
Giant Snowball
Arrows Flying Machine Bandit
Giant Snowball Arrows Flying Machine
Flying Machine Giant Snowball Bandit
Arrows Flying Machine Bandit
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Flying Machine Bandit
Arrows Flying Machine Bandit
Giant Snowball Arrows
Giant Snowball Arrows Flying Machine Bandit
Giant Snowball Arrows Flying Machine Little Prince
Giant Snowball Arrows
Giant Snowball Arrows Flying Machine
Giant Snowball Arrows Ice Spirit Little Prince
Arrows Giant Snowball Flying Machine Bandit
Giant Snowball Arrows Flying Machine Bandit
Arrows Bandit
Giant Snowball Arrows Flying Machine Little Prince
Ice Spirit Giant Snowball Flying Machine
Giant Snowball
Giant Snowball Arrows Bandit
Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Ice Spirit Flying Machine Bandit
Giant Snowball Arrows Flying Machine
Arrows
Flying Machine
Arrows Giant Snowball Flying Machine
Giant Snowball Arrows
Flying Machine
Ice Spirit Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine Bandit Little Prince

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