My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Rune Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Ice Spirit Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Lumberjack
Fireball
Wizard Lumberjack
Poison
Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Berserker Arrows Rune Giant Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Berserker Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Lumberjack Mega Knight
Giant Snowball
Ice Spirit Lumberjack Mega Knight
Berserker
Rune Giant
Arrows
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Rune Giant
Berserker Lumberjack
Lumberjack
Rune Giant Ice Spirit Giant Snowball Arrows Wizard Mega Knight
Mega Knight
Ice Spirit Giant Snowball Arrows Wizard Lumberjack

Defense Synergies 2 9

Ice Spirit
Giant Snowball Wizard Lumberjack Mega Knight
Giant Snowball
Mega Knight Ice Spirit Wizard Lumberjack
Berserker
Arrows
Mega Knight Lumberjack
Wizard
Ice Spirit Giant Snowball Lumberjack Mega Knight
Rune Giant
Lumberjack
Ice Spirit Giant Snowball Arrows Wizard
Mega Knight
Giant Snowball Arrows Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Ice Spirit Mega Knight
Lumberjack Mega Knight Giant Snowball
Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Arrows Giant Snowball Lumberjack Mega Knight
Giant Snowball Ice Spirit Arrows Wizard
Arrows Mega Knight
Lumberjack
Ice Spirit Giant Snowball Lumberjack Mega Knight
Berserker Giant Snowball Arrows Wizard Lumberjack Mega Knight
Arrows Giant Snowball Wizard
Lumberjack Mega Knight Ice Spirit Giant Snowball Wizard
Wizard Mega Knight Ice Spirit Giant Snowball Arrows Lumberjack
Lumberjack Mega Knight
Ice Spirit Giant Snowball Lumberjack Mega Knight
Wizard Mega Knight Arrows Lumberjack
Ice Spirit Arrows Mega Knight Giant Snowball Wizard Lumberjack
Giant Snowball Arrows Wizard Ice Spirit Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Giant Snowball Arrows Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Giant Snowball
Giant Snowball Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit
Lumberjack Mega Knight
Lumberjack Mega Knight
Arrows Wizard Ice Spirit Giant Snowball
Lumberjack
Mega Knight Lumberjack
Mega Knight Ice Spirit Giant Snowball
Mega Knight Lumberjack
Mega Knight Giant Snowball Arrows
Mega Knight Wizard Lumberjack
Wizard Mega Knight
Ice Spirit Lumberjack
Arrows Mega Knight Giant Snowball Wizard
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Wizard Giant Snowball Arrows Mega Knight
Arrows Wizard Ice Spirit Giant Snowball
Arrows Wizard
Arrows Ice Spirit Giant Snowball Wizard
Arrows Giant Snowball Wizard
Giant Snowball Lumberjack
Arrows Wizard
Giant Snowball Arrows Wizard
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Arrows Wizard Mega Knight
Giant Snowball Arrows
Giant Snowball Arrows Wizard Mega Knight
Giant Snowball Arrows Wizard Mega Knight
Mega Knight
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Ice Spirit Wizard Mega Knight
Arrows Giant Snowball Wizard
Giant Snowball Arrows Wizard Mega Knight
Arrows
Giant Snowball Arrows Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Arrows Wizard Mega Knight
Ice Spirit Giant Snowball Arrows
Mega Knight
Giant Snowball Arrows Wizard
Ice Spirit
Giant Snowball Arrows Wizard
Arrows
Wizard Lumberjack Mega Knight
Arrows Giant Snowball Wizard
Giant Snowball Arrows
Mega Knight
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Wizard Mega Knight

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