My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Princess Electro Wizard Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Firecracker Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Firecracker Princess Electro Wizard
The Log
Ice Spirit Firecracker Princess
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Princess
Royal Delivery
Ice Spirit Firecracker Princess Electro Wizard Inferno Dragon
Fireball
Firecracker Princess Electro Wizard Inferno Dragon
Poison
Firecracker Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Firecracker Princess Electro Wizard Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Firecracker Princess

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Firecracker Princess Inferno Dragon Mega Knight
Giant Snowball
Ice Spirit Firecracker Princess Electro Wizard Mega Knight
Firecracker
Ice Spirit Giant Snowball Princess Inferno Dragon Mega Knight
Princess
Ice Spirit Giant Snowball Firecracker Mega Knight
Electro Wizard
Giant Snowball Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Firecracker
Mega Knight
Inferno Dragon Ice Spirit Giant Snowball Firecracker Princess Electro Wizard
Goblinstein

Defense Synergies 1 17

Ice Spirit
Giant Snowball Firecracker Princess Electro Wizard Inferno Dragon Mega Knight
Giant Snowball
Mega Knight Ice Spirit Firecracker Princess Electro Wizard Inferno Dragon
Firecracker
Ice Spirit Giant Snowball Princess Electro Wizard Mega Knight
Princess
Ice Spirit Giant Snowball Firecracker Mega Knight
Electro Wizard
Ice Spirit Giant Snowball Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Giant Snowball Electro Wizard Mega Knight
Mega Knight
Giant Snowball Ice Spirit Firecracker Princess Electro Wizard Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Inferno Dragon Ice Spirit Firecracker Electro Wizard Mega Knight
Mega Knight Giant Snowball Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Electro Wizard Mega Knight
Firecracker Princess Mega Knight
Giant Snowball Firecracker Electro Wizard Mega Knight
Giant Snowball Electro Wizard Inferno Dragon Ice Spirit Firecracker Princess
Electro Wizard Mega Knight
Inferno Dragon Princess
Ice Spirit Giant Snowball Firecracker Electro Wizard Mega Knight
Electro Wizard Giant Snowball Firecracker Princess Mega Knight
Inferno Dragon Giant Snowball Firecracker Princess Electro Wizard
Mega Knight Ice Spirit Giant Snowball Electro Wizard
Mega Knight Ice Spirit Giant Snowball Firecracker Princess Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Ice Spirit Giant Snowball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Ice Spirit Mega Knight Giant Snowball Firecracker Electro Wizard
Giant Snowball Ice Spirit Firecracker Princess Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Giant Snowball Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Firecracker Inferno Dragon Mega Knight
Mega Knight Ice Spirit Electro Wizard
Mega Knight Electro Wizard
Inferno Dragon Mega Knight
Firecracker Ice Spirit Giant Snowball Princess Electro Wizard
Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Ice Spirit Giant Snowball Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Giant Snowball Electro Wizard
Mega Knight
Firecracker Princess Mega Knight
Electro Wizard Ice Spirit Firecracker Inferno Dragon
Mega Knight Giant Snowball Firecracker Princess Electro Wizard Inferno Dragon
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Giant Snowball Princess Electro Wizard
Firecracker
Giant Snowball Firecracker Mega Knight
Firecracker Ice Spirit Giant Snowball Princess
Firecracker Princess
Ice Spirit Giant Snowball Firecracker Princess
Giant Snowball Firecracker
Giant Snowball Electro Wizard
Firecracker Princess Electro Wizard
Giant Snowball Firecracker Princess
Giant Snowball Firecracker Princess
Firecracker Princess
Princess Giant Snowball Firecracker
Giant Snowball Firecracker Princess
Firecracker Princess Mega Knight
Giant Snowball
Giant Snowball Firecracker Princess Electro Wizard Mega Knight
Giant Snowball Firecracker Princess Mega Knight
Mega Knight
Giant Snowball Princess
Giant Snowball
Giant Snowball Firecracker Ice Spirit Princess Mega Knight
Inferno Dragon
Firecracker Giant Snowball Princess Electro Wizard
Giant Snowball Princess Mega Knight
Firecracker
Giant Snowball Firecracker Princess Electro Wizard
Electro Wizard Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Mega Knight
Ice Spirit Giant Snowball Firecracker Princess Electro Wizard
Mega Knight
Giant Snowball Firecracker Princess
Electro Wizard Ice Spirit Princess
Giant Snowball Firecracker Princess Electro Wizard
Firecracker Princess Electro Wizard Mega Knight
Giant Snowball Firecracker Princess
Giant Snowball
Firecracker Mega Knight
Ice Spirit Giant Snowball Firecracker Princess Electro Wizard
Firecracker Giant Snowball Princess Electro Wizard
Giant Snowball Firecracker Princess Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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