My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Demolisher Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers
Giant Snowball
Cannon Wall Breakers
Zap
Cannon Wall Breakers
Barbarian Barrel
Ice Spirit Knight Cannon Wizard Wall Breakers
The Log
Ice Spirit Cannon Goblin Demolisher Wall Breakers
Earthquake
Cannon
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Knight Goblin Demolisher Wizard Wall Breakers
Fireball
Cannon Wizard Wall Breakers
Poison
Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Goblin Demolisher Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Wall Breakers Knight Cannon Goblin Demolisher Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Wall Breakers Knight

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Giant Snowball Goblin Demolisher Wall Breakers Mega Knight
Giant Snowball
Ice Spirit Knight Goblin Demolisher Wall Breakers Mega Knight
Knight
Ice Spirit Wall Breakers Giant Snowball Goblin Demolisher Wizard
Cannon
Goblin Demolisher
Ice Spirit Giant Snowball Knight
Wizard
Knight Mega Knight
Wall Breakers
Knight Ice Spirit Giant Snowball Mega Knight
Mega Knight
Ice Spirit Giant Snowball Wizard Wall Breakers

Defense Synergies 3 13

Ice Spirit
Giant Snowball Knight Cannon Goblin Demolisher Wizard Mega Knight
Giant Snowball
Mega Knight Ice Spirit Knight Cannon Goblin Demolisher Wizard
Knight
Cannon Goblin Demolisher Ice Spirit Giant Snowball Wizard
Cannon
Knight Ice Spirit Giant Snowball Wizard
Goblin Demolisher
Knight Ice Spirit Giant Snowball
Wizard
Ice Spirit Giant Snowball Knight Cannon Mega Knight
Wall Breakers
Mega Knight
Giant Snowball Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Demolisher Wizard
Ice Spirit Knight Cannon Mega Knight
Cannon Mega Knight Giant Snowball Knight
Cannon Knight Mega Knight
Goblin Demolisher Mega Knight
Giant Snowball Cannon Goblin Demolisher Mega Knight
Giant Snowball Ice Spirit Cannon Wizard
Cannon Mega Knight
Cannon
Knight Ice Spirit Giant Snowball Cannon Mega Knight
Giant Snowball Knight Cannon Goblin Demolisher Wizard Mega Knight
Giant Snowball Wizard
Cannon Mega Knight Ice Spirit Giant Snowball Knight Wizard
Wizard Mega Knight Ice Spirit Giant Snowball Cannon Goblin Demolisher
Knight Cannon Mega Knight
Ice Spirit Giant Snowball Cannon Mega Knight
Wizard Mega Knight Knight Cannon
Ice Spirit Cannon Mega Knight Giant Snowball Knight Goblin Demolisher Wizard
Giant Snowball Wizard Ice Spirit Knight Cannon Goblin Demolisher Mega Knight
Cannon
Goblin Demolisher Wizard Mega Knight Giant Snowball Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball
Giant Snowball Knight Wizard Mega Knight
Mega Knight Ice Spirit Knight
Mega Knight Knight
Knight Cannon Mega Knight
Wizard Ice Spirit Giant Snowball Goblin Demolisher
Knight
Mega Knight Knight
Mega Knight Ice Spirit Giant Snowball Knight
Cannon
Mega Knight Knight
Mega Knight Giant Snowball
Mega Knight Knight Cannon Wizard
Wizard Cannon Goblin Demolisher Mega Knight
Ice Spirit Knight
Mega Knight Giant Snowball Cannon Wizard
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight
Wizard Giant Snowball Goblin Demolisher Mega Knight
Wizard Ice Spirit Giant Snowball
Goblin Demolisher Wizard
Ice Spirit Giant Snowball Goblin Demolisher Wizard
Giant Snowball Wizard
Giant Snowball
Knight Wizard
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball
Giant Snowball Goblin Demolisher Wizard
Goblin Demolisher Wizard Mega Knight
Giant Snowball
Giant Snowball Goblin Demolisher Wizard Mega Knight
Giant Snowball Goblin Demolisher Wizard Mega Knight
Mega Knight
Giant Snowball Wizard
Giant Snowball
Giant Snowball Goblin Demolisher Ice Spirit Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball Wizard Mega Knight
Giant Snowball Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Mega Knight
Ice Spirit Giant Snowball
Mega Knight
Giant Snowball Wizard
Ice Spirit
Giant Snowball Wizard
Knight Wizard Mega Knight
Giant Snowball Wizard
Giant Snowball
Mega Knight
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Wizard Mega Knight

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