My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Golem Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Goblin Giant
Barbarian Barrel
Ice Spirit Knight Cannon Musketeer
The Log
Ice Spirit Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Knight Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Ice Golem Knight Cannon Musketeer Hog Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Ice Golem Knight

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Giant Snowball Musketeer Goblin Giant
Giant Snowball
Hog Rider Ice Spirit Knight Ice Golem Musketeer Goblin Giant
Knight
Ice Spirit Musketeer Hog Rider Giant Snowball
Cannon
Ice Golem
Musketeer Hog Rider Giant Snowball
Musketeer
Knight Ice Golem Hog Rider Ice Spirit Giant Snowball Goblin Giant
Hog Rider
Ice Spirit Giant Snowball Knight Ice Golem Musketeer
Goblin Giant
Ice Spirit Giant Snowball Musketeer

Defense Synergies 6 10

Ice Spirit
Musketeer Giant Snowball Knight Cannon Ice Golem Goblin Giant
Giant Snowball
Ice Spirit Knight Cannon Ice Golem Musketeer Goblin Giant
Knight
Cannon Musketeer Ice Spirit Giant Snowball
Cannon
Knight Ice Golem Musketeer Ice Spirit Giant Snowball
Ice Golem
Cannon Musketeer Ice Spirit Giant Snowball
Musketeer
Ice Spirit Knight Cannon Ice Golem Giant Snowball
Hog Rider
Goblin Giant
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Ice Golem Musketeer Goblin Giant
Ice Spirit Knight Cannon Musketeer
Cannon Giant Snowball Knight Musketeer
Cannon Knight Musketeer
Giant Snowball Cannon Musketeer
Giant Snowball Musketeer Ice Spirit Cannon
Cannon Ice Golem Musketeer Goblin Giant
Cannon Musketeer
Knight Ice Spirit Giant Snowball Cannon Ice Golem Musketeer
Giant Snowball Knight Cannon Ice Golem Musketeer Goblin Giant
Musketeer Giant Snowball
Cannon Ice Spirit Giant Snowball Knight Musketeer
Ice Spirit Giant Snowball Cannon
Knight Cannon
Ice Spirit Giant Snowball Cannon
Knight Cannon Musketeer
Ice Spirit Cannon Giant Snowball Knight Musketeer
Giant Snowball Ice Spirit Knight Cannon Ice Golem Musketeer
Cannon Musketeer
Giant Snowball Knight Cannon Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Ice Golem
Giant Snowball Knight Ice Golem Musketeer
Ice Spirit Knight Ice Golem Musketeer Goblin Giant
Knight Ice Golem Musketeer Goblin Giant
Knight Cannon Musketeer Goblin Giant
Ice Spirit Giant Snowball Ice Golem Musketeer Goblin Giant
Knight Ice Golem Musketeer Goblin Giant
Knight Goblin Giant
Ice Spirit Giant Snowball Knight Ice Golem
Cannon Musketeer Goblin Giant
Knight Musketeer
Giant Snowball Goblin Giant
Knight Cannon Ice Golem Goblin Giant
Cannon Musketeer
Ice Spirit Knight Ice Golem Musketeer Goblin Giant
Giant Snowball Cannon Ice Golem Musketeer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Musketeer
Giant Snowball Musketeer
Goblin Giant
Knight Ice Golem Musketeer
Giant Snowball
Ice Spirit Giant Snowball Ice Golem Musketeer Goblin Giant
Musketeer
Ice Spirit Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Musketeer
Knight Musketeer
Giant Snowball Musketeer
Giant Snowball Knight Ice Golem Musketeer
Musketeer
Giant Snowball Ice Golem Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Giant Snowball Musketeer
Giant Snowball
Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball Ice Golem Ice Spirit
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Ice Golem Musketeer
Ice Spirit Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Musketeer
Giant Snowball Musketeer
Knight Musketeer
Giant Snowball Ice Golem Musketeer
Giant Snowball
Musketeer
Ice Spirit Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Goblin Giant

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