My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Dart Goblin Wall Breakers
Zap
Dart Goblin Wall Breakers
Barbarian Barrel
Ice Spirit Knight Dart Goblin Bomb Tower Wall Breakers
The Log
Ice Spirit Dart Goblin Wall Breakers
Earthquake
Bomb Tower
Arrows
Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Ice Spirit Knight Dart Goblin Wall Breakers P.E.K.K.A
Fireball
Dart Goblin Bomb Tower Wall Breakers
Poison
Dart Goblin Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Wall Breakers Rage Knight Dart Goblin Bomb Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Giant Snowball Wall Breakers Rage

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Giant Snowball Dart Goblin Wall Breakers
Giant Snowball
P.E.K.K.A Ice Spirit Knight Dart Goblin Wall Breakers
Knight
Ice Spirit Dart Goblin Wall Breakers Giant Snowball
Dart Goblin
Knight Ice Spirit Giant Snowball Wall Breakers P.E.K.K.A
Bomb Tower
Wall Breakers
Knight Ice Spirit Giant Snowball Dart Goblin
Rage
P.E.K.K.A
Ice Spirit Giant Snowball Dart Goblin

Defense Synergies 2 11

Ice Spirit
Giant Snowball Knight Dart Goblin Bomb Tower P.E.K.K.A
Giant Snowball
Ice Spirit Knight Dart Goblin Bomb Tower P.E.K.K.A
Knight
Dart Goblin Bomb Tower Ice Spirit Giant Snowball
Dart Goblin
Knight Ice Spirit Giant Snowball Bomb Tower P.E.K.K.A
Bomb Tower
Knight Ice Spirit Giant Snowball Dart Goblin
Wall Breakers
Rage
P.E.K.K.A
Ice Spirit Giant Snowball Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Bomb Tower P.E.K.K.A Ice Spirit Knight Dart Goblin
Bomb Tower P.E.K.K.A Giant Snowball Knight Dart Goblin
Bomb Tower P.E.K.K.A Knight Dart Goblin
Bomb Tower P.E.K.K.A
Giant Snowball Dart Goblin Bomb Tower
Giant Snowball Dart Goblin Ice Spirit Bomb Tower
Dart Goblin Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower
Knight Ice Spirit Giant Snowball Dart Goblin
Dart Goblin Giant Snowball Knight Bomb Tower
Giant Snowball Dart Goblin
Bomb Tower P.E.K.K.A Ice Spirit Giant Snowball Knight
Bomb Tower Ice Spirit Giant Snowball Dart Goblin P.E.K.K.A
P.E.K.K.A Knight Bomb Tower
Bomb Tower Ice Spirit Giant Snowball P.E.K.K.A
Bomb Tower Knight P.E.K.K.A
Ice Spirit Bomb Tower Giant Snowball Knight Dart Goblin
Giant Snowball Bomb Tower Ice Spirit Knight Dart Goblin
P.E.K.K.A Dart Goblin Bomb Tower
Giant Snowball Knight Dart Goblin Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball P.E.K.K.A
Giant Snowball Knight Bomb Tower
P.E.K.K.A Ice Spirit Knight Bomb Tower
P.E.K.K.A Knight
P.E.K.K.A Knight
Ice Spirit Giant Snowball Dart Goblin Bomb Tower
P.E.K.K.A Knight Dart Goblin Bomb Tower
P.E.K.K.A Knight Bomb Tower
P.E.K.K.A Ice Spirit Giant Snowball Knight Bomb Tower
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Bomb Tower
P.E.K.K.A Giant Snowball
P.E.K.K.A Knight Bomb Tower
Dart Goblin Bomb Tower
Ice Spirit Knight Dart Goblin Bomb Tower P.E.K.K.A
Giant Snowball Dart Goblin Bomb Tower P.E.K.K.A
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Knight Dart Goblin
Giant Snowball
Ice Spirit Giant Snowball Dart Goblin
Dart Goblin
Ice Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Knight Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Knight Dart Goblin
Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball
Giant Snowball Ice Spirit
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin
Ice Spirit Giant Snowball Dart Goblin
Giant Snowball
Giant Snowball Dart Goblin
Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball
Ice Spirit Dart Goblin
Giant Snowball Dart Goblin
Knight Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball
Dart Goblin P.E.K.K.A
Ice Spirit Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin
P.E.K.K.A
Dart Goblin

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