My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Goblin Gang Valkyrie Wizard Goblin Barrel Witch
The Log
Ice Spirit Goblin Gang Goblin Barrel Witch
Earthquake
Goblin Gang Goblin Barrel Witch
Arrows
Ice Spirit Goblin Gang Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Goblin Gang Valkyrie Wizard Goblin Barrel Witch
Fireball
Goblin Gang Wizard Goblin Barrel Witch
Poison
Goblin Gang Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Knight Goblin Gang Goblin Barrel Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Knight Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Goblin Barrel Giant Snowball Witch
Giant Snowball
Ice Spirit Knight Valkyrie Goblin Barrel Witch
Knight
Ice Spirit Goblin Gang Goblin Barrel Giant Snowball Wizard Witch
Goblin Gang
Knight Goblin Barrel Valkyrie
Valkyrie
Ice Spirit Goblin Barrel Giant Snowball Goblin Gang Wizard Witch
Wizard
Knight Valkyrie
Goblin Barrel
Ice Spirit Knight Goblin Gang Valkyrie Giant Snowball
Witch
Ice Spirit Giant Snowball Knight Valkyrie

Defense Synergies 3 14

Ice Spirit
Goblin Gang Giant Snowball Knight Valkyrie Wizard Witch
Giant Snowball
Goblin Gang Ice Spirit Knight Valkyrie Wizard Witch
Knight
Goblin Gang Ice Spirit Giant Snowball Wizard Witch
Goblin Gang
Ice Spirit Giant Snowball Knight Valkyrie
Valkyrie
Ice Spirit Giant Snowball Goblin Gang Wizard Witch
Wizard
Ice Spirit Giant Snowball Knight Valkyrie
Goblin Barrel
Witch
Ice Spirit Giant Snowball Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Ice Spirit Knight Goblin Gang Valkyrie Witch
Goblin Gang Witch Giant Snowball Knight Valkyrie
Witch Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Giant Snowball Valkyrie
Giant Snowball Ice Spirit Goblin Gang Wizard Witch
Valkyrie
Witch Goblin Gang
Knight Goblin Gang Ice Spirit Giant Snowball Valkyrie
Goblin Gang Valkyrie Witch Giant Snowball Knight Wizard
Giant Snowball Goblin Gang Wizard Witch
Ice Spirit Giant Snowball Knight Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Ice Spirit Giant Snowball Goblin Gang Witch
Knight Goblin Gang
Ice Spirit Giant Snowball Goblin Gang
Wizard Knight Goblin Gang Valkyrie Witch
Ice Spirit Valkyrie Giant Snowball Knight Goblin Gang Wizard Witch
Giant Snowball Valkyrie Wizard Witch Ice Spirit Knight
Goblin Gang Valkyrie Wizard Giant Snowball Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Giant Snowball Witch
Giant Snowball Knight Goblin Gang Valkyrie Wizard
Goblin Gang Ice Spirit Knight Valkyrie Witch
Goblin Gang Valkyrie Knight
Knight Goblin Gang Valkyrie Witch
Wizard Ice Spirit Giant Snowball Goblin Gang Witch
Goblin Gang Knight Valkyrie Witch
Knight Valkyrie
Ice Spirit Giant Snowball Knight Valkyrie Witch
Witch Goblin Gang
Knight Valkyrie Witch
Giant Snowball Valkyrie
Knight Goblin Gang Valkyrie Wizard Witch
Wizard Valkyrie Witch
Goblin Gang Witch Ice Spirit Knight Valkyrie
Valkyrie Giant Snowball Wizard Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Giant Snowball
Knight Valkyrie
Wizard Giant Snowball Valkyrie
Wizard Ice Spirit Giant Snowball Witch
Wizard Witch
Ice Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Goblin Gang
Knight Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball Knight
Giant Snowball
Giant Snowball Wizard Witch
Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Valkyrie Wizard Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Spirit Valkyrie Wizard Witch
Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Giant Snowball Wizard Witch
Ice Spirit Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball
Giant Snowball Wizard
Ice Spirit Goblin Gang Witch
Giant Snowball Wizard Witch
Knight Goblin Gang Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball
Ice Spirit Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch
Wizard

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