My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Lumberjack Sparky Lava Hound Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Sparky Lava Hound
Giant Snowball
Lumberjack Graveyard Lava Hound
Zap
Graveyard Sparky Lava Hound
Barbarian Barrel
Ice Spirit Lumberjack Graveyard Sparky
The Log
Ice Spirit Lumberjack Graveyard Sparky
Earthquake
Graveyard
Arrows
Ice Spirit Graveyard Lava Hound
Royal Delivery
Ice Spirit Lumberjack Graveyard Sparky Lava Hound
Fireball
Lumberjack Sparky Lava Hound
Poison
Graveyard Sparky Lava Hound
Lightning
Lumberjack Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Goblin Machine Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Machine Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Lumberjack Graveyard Goblin Machine Goblinstein Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Giant Snowball Lumberjack Graveyard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Giant Snowball Lumberjack Graveyard
Giant Snowball
Graveyard Ice Spirit Lumberjack Sparky Lava Hound
Lumberjack
Ice Spirit Giant Snowball Graveyard Sparky Lava Hound
Graveyard
Giant Snowball Ice Spirit Lumberjack Sparky Lava Hound
Goblin Machine
Sparky
Ice Spirit Giant Snowball Lumberjack Graveyard
Lava Hound
Giant Snowball Lumberjack Graveyard
Goblinstein

Defense Synergies 1 4

Ice Spirit
Sparky Giant Snowball Lumberjack
Giant Snowball
Ice Spirit Lumberjack Sparky
Lumberjack
Ice Spirit Giant Snowball
Graveyard
Goblin Machine
Sparky
Ice Spirit Giant Snowball
Lava Hound
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Lumberjack Sparky Ice Spirit
Lumberjack Sparky Giant Snowball
Lumberjack Sparky
Lumberjack Sparky
Giant Snowball Lumberjack
Giant Snowball Ice Spirit
Sparky
Sparky Lumberjack
Ice Spirit Giant Snowball Lumberjack Sparky
Giant Snowball Lumberjack
Giant Snowball
Lumberjack Sparky Ice Spirit Giant Snowball
Sparky Ice Spirit Giant Snowball Lumberjack
Sparky Lumberjack
Ice Spirit Giant Snowball Lumberjack Sparky Goblinstein
Sparky Lumberjack
Ice Spirit Giant Snowball Lumberjack
Giant Snowball Ice Spirit Lumberjack
Sparky Lumberjack
Giant Snowball Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Sparky
Giant Snowball Lumberjack
Lumberjack Ice Spirit Sparky
Lumberjack Sparky
Lumberjack Sparky
Goblinstein Ice Spirit Giant Snowball
Sparky Lumberjack
Lumberjack Sparky
Goblinstein Ice Spirit Giant Snowball Sparky
Sparky
Lumberjack Sparky
Giant Snowball
Lumberjack Sparky
Sparky
Sparky Ice Spirit Lumberjack Goblinstein
Giant Snowball Sparky
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Giant Snowball
Sparky
Sparky
Giant Snowball Sparky Goblinstein
Goblinstein Ice Spirit Giant Snowball Goblin Machine
Sparky
Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Lumberjack Sparky
Goblin Machine Sparky
Giant Snowball
Giant Snowball Sparky
Giant Snowball Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Goblin Machine Sparky
Giant Snowball Goblin Machine
Sparky
Giant Snowball
Sparky
Giant Snowball
Giant Snowball Ice Spirit Goblin Machine Sparky Goblinstein
Giant Snowball Sparky
Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Ice Spirit Giant Snowball Goblinstein
Giant Snowball Sparky
Giant Snowball Sparky
Ice Spirit Giant Snowball Sparky
Sparky
Giant Snowball Sparky
Ice Spirit Goblinstein
Giant Snowball
Lumberjack Sparky
Giant Snowball
Giant Snowball Sparky
Sparky
Ice Spirit Giant Snowball Sparky
Giant Snowball
Giant Snowball Sparky
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: