My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Suspicious Bush Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Graveyard Little Prince
Zap
Minions Graveyard Little Prince
Barbarian Barrel
Ice Spirit Wizard Graveyard Little Prince
The Log
Ice Spirit Suspicious Bush Graveyard Little Prince
Earthquake
Graveyard
Arrows
Ice Spirit Minions Suspicious Bush Graveyard Little Prince
Royal Delivery
Ice Spirit Minions Wizard P.E.K.K.A Graveyard Little Prince
Fireball
Minions Suspicious Bush Wizard Little Prince
Poison
Minions Suspicious Bush Wizard Graveyard Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Suspicious Bush Minions Little Prince Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Suspicious Bush Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions P.E.K.K.A Giant Snowball Graveyard
Giant Snowball
P.E.K.K.A Graveyard Ice Spirit Little Prince
Minions
Ice Spirit P.E.K.K.A Graveyard
Suspicious Bush
Wizard
P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball Minions Wizard Graveyard
Graveyard
Giant Snowball Ice Spirit Minions P.E.K.K.A Little Prince
Little Prince
Giant Snowball Graveyard

Defense Synergies 0 11

Ice Spirit
Giant Snowball Minions Wizard P.E.K.K.A Little Prince
Giant Snowball
Ice Spirit Minions Wizard P.E.K.K.A Little Prince
Minions
Ice Spirit Giant Snowball P.E.K.K.A
Suspicious Bush
Wizard
Ice Spirit Giant Snowball P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball Minions Wizard
Graveyard
Little Prince
Ice Spirit Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
P.E.K.K.A Ice Spirit Minions
P.E.K.K.A Giant Snowball Minions
P.E.K.K.A Minions
P.E.K.K.A
Giant Snowball Minions
Giant Snowball Minions Ice Spirit Wizard Little Prince
P.E.K.K.A
P.E.K.K.A Minions
Ice Spirit Giant Snowball Little Prince
Minions Giant Snowball Wizard
Minions Giant Snowball Wizard
P.E.K.K.A Ice Spirit Giant Snowball Minions Wizard
Wizard Ice Spirit Giant Snowball Minions P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball P.E.K.K.A
Wizard Minions P.E.K.K.A
Ice Spirit Giant Snowball Minions Wizard Little Prince
Giant Snowball Wizard Ice Spirit Minions Little Prince
P.E.K.K.A
Wizard Giant Snowball Minions P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A
Giant Snowball Wizard
P.E.K.K.A Ice Spirit Minions
P.E.K.K.A
P.E.K.K.A
Wizard Ice Spirit Giant Snowball Minions
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Ice Spirit Giant Snowball Minions
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Giant Snowball
P.E.K.K.A Wizard
Wizard
Ice Spirit Minions P.E.K.K.A Little Prince
Minions Giant Snowball Wizard P.E.K.K.A
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball
Wizard Ice Spirit Giant Snowball Minions
Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Minions
Wizard
Giant Snowball Wizard
Giant Snowball
Minions
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Minions
Giant Snowball Wizard
Giant Snowball Wizard Little Prince
Minions
Giant Snowball Wizard
Giant Snowball
Giant Snowball Ice Spirit Wizard Little Prince
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Little Prince
Ice Spirit Giant Snowball Minions Wizard
Giant Snowball
Giant Snowball Wizard
Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Ice Spirit Minions
Giant Snowball Wizard
Wizard
Giant Snowball Wizard
Giant Snowball
P.E.K.K.A
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Little Prince
P.E.K.K.A
Wizard

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