My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Dark Prince Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Phoenix Night Witch
Giant Snowball
Zappies Night Witch
Zap
Mortar Zappies Dark Prince Night Witch
Barbarian Barrel
Ice Spirit Mortar Zappies Dark Prince Night Witch
The Log
Ice Spirit Zappies Dark Prince
Earthquake
Mortar Zappies
Arrows
Ice Spirit Zappies Night Witch
Royal Delivery
Ice Spirit Zappies Dark Prince Night Witch
Fireball
Mortar Zappies Night Witch
Poison
Mortar Zappies Phoenix Night Witch
Lightning
Mortar Dark Prince Phoenix Night Witch
Rocket
Mortar Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Earthquake Mortar Zappies Dark Prince Phoenix Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Earthquake Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Mortar Dark Prince Phoenix Night Witch
Giant Snowball
Earthquake Ice Spirit Mortar Dark Prince Phoenix Night Witch
Mortar
Ice Spirit Giant Snowball Zappies Dark Prince
Earthquake
Giant Snowball Dark Prince
Zappies
Mortar Dark Prince
Dark Prince
Ice Spirit Giant Snowball Mortar Earthquake Zappies
Phoenix
Ice Spirit Giant Snowball
Night Witch
Ice Spirit Giant Snowball

Defense Synergies 0 17

Ice Spirit
Giant Snowball Mortar Earthquake Zappies Dark Prince Phoenix Night Witch
Giant Snowball
Ice Spirit Mortar Earthquake Zappies Dark Prince Phoenix Night Witch
Mortar
Ice Spirit Giant Snowball Earthquake Zappies
Earthquake
Ice Spirit Giant Snowball Mortar Zappies
Zappies
Ice Spirit Giant Snowball Mortar Earthquake
Dark Prince
Ice Spirit Giant Snowball Night Witch
Phoenix
Ice Spirit Giant Snowball
Night Witch
Ice Spirit Giant Snowball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Zappies
Ice Spirit Mortar Zappies Dark Prince Phoenix Night Witch
Mortar Giant Snowball Zappies Dark Prince Night Witch
Night Witch Mortar Zappies Dark Prince Phoenix
Earthquake Dark Prince
Giant Snowball Earthquake Zappies Dark Prince Night Witch
Giant Snowball Ice Spirit Mortar Zappies Phoenix Night Witch
Earthquake Phoenix
Zappies Mortar Phoenix Night Witch
Ice Spirit Giant Snowball Zappies Dark Prince Phoenix Night Witch
Giant Snowball Earthquake Zappies Dark Prince Night Witch
Giant Snowball Zappies Phoenix Night Witch
Mortar Night Witch Ice Spirit Giant Snowball Earthquake Zappies Dark Prince
Ice Spirit Giant Snowball Mortar Earthquake Zappies Dark Prince Night Witch
Mortar Zappies Phoenix
Ice Spirit Giant Snowball Mortar Zappies
Mortar Zappies Dark Prince Night Witch
Ice Spirit Mortar Giant Snowball Zappies Dark Prince Night Witch
Giant Snowball Mortar Earthquake Ice Spirit Zappies Dark Prince
Mortar Zappies Phoenix
Dark Prince Giant Snowball Earthquake Zappies Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies Dark Prince
Giant Snowball Mortar Phoenix
Zappies Ice Spirit Dark Prince
Dark Prince Zappies Phoenix Night Witch
Zappies Dark Prince Phoenix Night Witch
Ice Spirit Giant Snowball Zappies
Dark Prince Zappies Phoenix Night Witch
Zappies Dark Prince Phoenix
Ice Spirit Giant Snowball Mortar Zappies Dark Prince Phoenix
Zappies Phoenix
Zappies Dark Prince Phoenix
Giant Snowball Dark Prince Phoenix
Dark Prince Zappies Night Witch
Zappies
Zappies Phoenix Ice Spirit Mortar Dark Prince Night Witch
Giant Snowball Earthquake Zappies Dark Prince Phoenix
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Giant Snowball
Earthquake
Earthquake Dark Prince
Giant Snowball Mortar Earthquake Dark Prince
Ice Spirit Giant Snowball
Mortar Earthquake
Earthquake Ice Spirit Giant Snowball
Giant Snowball Mortar
Giant Snowball Night Witch
Mortar Earthquake Dark Prince
Giant Snowball
Earthquake Giant Snowball Mortar
Earthquake Mortar
Earthquake Giant Snowball Mortar
Earthquake Giant Snowball Mortar
Earthquake Mortar
Giant Snowball Mortar Earthquake
Night Witch
Giant Snowball Mortar Earthquake Dark Prince
Giant Snowball Mortar Earthquake
Earthquake Night Witch
Giant Snowball
Earthquake Giant Snowball Mortar
Giant Snowball Earthquake Ice Spirit Mortar Dark Prince
Mortar Giant Snowball Earthquake
Giant Snowball Mortar
Mortar
Giant Snowball Night Witch
Ice Spirit Giant Snowball Zappies
Giant Snowball Night Witch
Giant Snowball Mortar Earthquake Night Witch
Ice Spirit Giant Snowball Zappies
Giant Snowball Earthquake
Earthquake Ice Spirit Zappies Dark Prince Night Witch
Giant Snowball Zappies
Dark Prince
Giant Snowball Mortar Earthquake
Giant Snowball
Dark Prince
Ice Spirit Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Mortar Dark Prince
Mortar

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