My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Tesla Suspicious Bush Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Dark Prince
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers Dark Prince
Barbarian Barrel
Ice Spirit Spear Goblins Archers Tesla Dark Prince
The Log
Ice Spirit Spear Goblins Archers Suspicious Bush Dark Prince
Earthquake
Spear Goblins Archers Tesla
Arrows
Ice Spirit Spear Goblins Archers Suspicious Bush
Royal Delivery
Ice Spirit Spear Goblins Archers Dark Prince
Fireball
Archers Tesla Suspicious Bush
Poison
Spear Goblins Archers Suspicious Bush
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Suspicious Bush Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Suspicious Bush Barbarian Barrel Archers Tesla Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Suspicious Bush Barbarian Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Archers Barbarian Barrel Dark Prince
Spear Goblins
Barbarian Barrel Ice Spirit Dark Prince
Archers
Ice Spirit Barbarian Barrel Dark Prince
Tesla
Suspicious Bush
Barbarian Barrel
Spear Goblins Ice Spirit Archers Dark Prince
Dark Prince
Ice Spirit Spear Goblins Archers Barbarian Barrel
Freeze

Defense Synergies 2 13

Ice Spirit
Spear Goblins Archers Tesla Barbarian Barrel Dark Prince
Spear Goblins
Tesla Ice Spirit Archers Barbarian Barrel Dark Prince
Archers
Barbarian Barrel Ice Spirit Spear Goblins Tesla Dark Prince
Tesla
Spear Goblins Ice Spirit Archers Barbarian Barrel Dark Prince
Suspicious Bush
Barbarian Barrel
Archers Ice Spirit Spear Goblins Tesla Dark Prince
Dark Prince
Ice Spirit Spear Goblins Archers Tesla Barbarian Barrel
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Barbarian Barrel
Ice Spirit Tesla Dark Prince
Tesla Archers Dark Prince Freeze
Tesla Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel Freeze Spear Goblins Archers Tesla Dark Prince
Tesla Ice Spirit Spear Goblins Archers Freeze
Tesla Barbarian Barrel
Tesla
Ice Spirit Spear Goblins Archers Tesla Barbarian Barrel Dark Prince
Archers Spear Goblins Tesla Barbarian Barrel Dark Prince Freeze
Tesla Spear Goblins Archers
Tesla Ice Spirit Dark Prince Freeze
Ice Spirit Tesla Barbarian Barrel Dark Prince Freeze
Tesla
Ice Spirit Tesla Freeze
Tesla Dark Prince
Ice Spirit Tesla Spear Goblins Archers Barbarian Barrel Dark Prince
Barbarian Barrel Freeze Ice Spirit Spear Goblins Archers Tesla Dark Prince
Tesla
Dark Prince Spear Goblins Archers Tesla Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Tesla Barbarian Barrel Dark Prince
Archers Tesla Barbarian Barrel
Ice Spirit Spear Goblins Dark Prince
Dark Prince Tesla Barbarian Barrel
Tesla Dark Prince
Ice Spirit Archers Tesla Freeze
Dark Prince Spear Goblins Archers Tesla
Tesla Dark Prince
Freeze Ice Spirit Spear Goblins Barbarian Barrel Dark Prince
Tesla
Tesla Dark Prince
Dark Prince
Dark Prince Tesla
Archers Tesla
Tesla Ice Spirit Spear Goblins Archers Barbarian Barrel Dark Prince Freeze
Archers Tesla Barbarian Barrel Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince Freeze
Barbarian Barrel Dark Prince
Ice Spirit Spear Goblins Freeze
Archers
Ice Spirit Barbarian Barrel Freeze
Barbarian Barrel Dark Prince
Archers
Barbarian Barrel
Barbarian Barrel Freeze
Barbarian Barrel
Spear Goblins Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Archers Barbarian Barrel Dark Prince
Barbarian Barrel
Barbarian Barrel
Freeze Ice Spirit Barbarian Barrel Dark Prince
Barbarian Barrel
Barbarian Barrel
Archers
Ice Spirit Freeze
Ice Spirit Freeze
Ice Spirit Spear Goblins Archers Barbarian Barrel Dark Prince Freeze
Archers
Freeze
Barbarian Barrel
Dark Prince
Dark Prince
Ice Spirit Freeze
Barbarian Barrel Dark Prince Freeze

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