My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Musketeer Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Balloon Prince
Giant Snowball
Spear Goblins Goblin Gang Musketeer Balloon
Zap
Spear Goblins Goblin Gang Balloon Prince
Barbarian Barrel
Ice Spirit Spear Goblins Goblin Gang Musketeer
The Log
Ice Spirit Spear Goblins Goblin Gang Musketeer Prince
Earthquake
Spear Goblins Goblin Gang
Arrows
Ice Spirit Spear Goblins Goblin Gang
Royal Delivery
Ice Spirit Spear Goblins Goblin Gang Musketeer Balloon Prince
Fireball
Goblin Gang Musketeer Balloon
Poison
Spear Goblins Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon Prince
Rocket
Musketeer Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Arrows Goblin Gang Musketeer Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Arrows

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Spear Goblins Musketeer Prince
Spear Goblins
Ice Spirit Goblin Gang Balloon Prince
Arrows
Balloon Prince
Goblin Gang
Spear Goblins Balloon Prince
Musketeer
Ice Spirit Balloon Prince The Log
Balloon
Ice Spirit Arrows Spear Goblins Goblin Gang Musketeer The Log
Prince
Ice Spirit Spear Goblins Arrows Goblin Gang Musketeer The Log
The Log
Musketeer Balloon Prince

Defense Synergies 5 11

Ice Spirit
Goblin Gang Musketeer Spear Goblins Prince The Log
Spear Goblins
Ice Spirit Arrows Goblin Gang Musketeer Prince The Log
Arrows
Spear Goblins Prince
Goblin Gang
Ice Spirit Musketeer Spear Goblins Prince The Log
Musketeer
Ice Spirit Goblin Gang The Log Spear Goblins
Balloon
Prince
The Log Ice Spirit Spear Goblins Arrows Goblin Gang
The Log
Musketeer Prince Ice Spirit Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer The Log
Ice Spirit Goblin Gang Musketeer Prince The Log
Goblin Gang Prince Musketeer
Prince Goblin Gang Musketeer
Arrows Prince The Log
Arrows Goblin Gang The Log Spear Goblins Musketeer
Musketeer Ice Spirit Spear Goblins Arrows Goblin Gang
Arrows Musketeer The Log
Goblin Gang Musketeer Prince
Goblin Gang Ice Spirit Spear Goblins Musketeer Prince
Goblin Gang Spear Goblins Arrows Musketeer The Log
Arrows Musketeer Spear Goblins Goblin Gang
Prince Ice Spirit Goblin Gang Musketeer The Log
Ice Spirit Arrows Goblin Gang Prince The Log
Goblin Gang Prince
Ice Spirit Goblin Gang Prince The Log
Arrows Goblin Gang Musketeer Prince
Ice Spirit Arrows Spear Goblins Goblin Gang Musketeer Prince The Log
Arrows The Log Ice Spirit Spear Goblins Musketeer
Musketeer Prince
Goblin Gang Spear Goblins Arrows Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Prince
Arrows Goblin Gang Musketeer Prince The Log
Goblin Gang Ice Spirit Spear Goblins Musketeer Prince The Log
Goblin Gang Prince Musketeer The Log
Goblin Gang Musketeer Prince
Arrows Ice Spirit Goblin Gang Musketeer
Goblin Gang Prince Spear Goblins Musketeer
Prince
Ice Spirit Spear Goblins Prince The Log
Goblin Gang Musketeer
Musketeer Prince
Arrows Prince The Log
Prince Goblin Gang
Musketeer
Goblin Gang Ice Spirit Spear Goblins Musketeer Prince The Log
Arrows Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Prince The Log
Arrows The Log
Arrows Ice Spirit Spear Goblins Musketeer
Arrows Musketeer The Log
Arrows The Log Ice Spirit
Arrows The Log
Goblin Gang Musketeer Prince
Arrows Musketeer Prince The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer Prince The Log
Spear Goblins Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer Prince The Log
Arrows The Log
Musketeer Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer The Log
Arrows The Log Ice Spirit
Arrows The Log Musketeer
Arrows Musketeer Prince The Log
Arrows Musketeer The Log
Arrows Musketeer
Ice Spirit Musketeer
Arrows Musketeer The Log
Ice Spirit Arrows
Prince
Arrows The Log
Ice Spirit Spear Goblins Goblin Gang Musketeer Prince
Arrows Musketeer
Arrows The Log
Goblin Gang Musketeer Prince
Arrows The Log Musketeer
Arrows
Musketeer Prince
Ice Spirit Goblin Gang Musketeer The Log
Musketeer
Musketeer Prince The Log
Prince

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