My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Battle Ram Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Guards
Giant Snowball
Spear Goblins Minions Battle Ram Guards
Zap
Spear Goblins Minions Battle Ram Guards
Barbarian Barrel
Ice Spirit Spear Goblins Battle Ram Guards
The Log
Ice Spirit Spear Goblins Battle Ram Guards
Earthquake
Spear Goblins Guards
Arrows
Ice Spirit Spear Goblins Minions Guards
Royal Delivery
Ice Spirit Spear Goblins Minions Battle Ram Guards
Fireball
Minions Battle Ram
Poison
Spear Goblins Minions Guards
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Battle Ram Rage Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage Arrows Minions Guards Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Rage Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Battle Ram Spear Goblins Guards Mega Knight
Spear Goblins
Ice Spirit Battle Ram Mega Knight
Arrows
Battle Ram Mega Knight
Minions
Ice Spirit Rage Mega Knight Battle Ram
Battle Ram
Ice Spirit Spear Goblins Arrows Minions
Rage
Minions
Guards
Ice Spirit
Mega Knight
Minions Ice Spirit Spear Goblins Arrows

Defense Synergies 1 9

Ice Spirit
Spear Goblins Minions Guards Mega Knight
Spear Goblins
Ice Spirit Arrows Minions Guards Mega Knight
Arrows
Mega Knight Spear Goblins
Minions
Ice Spirit Spear Goblins Mega Knight
Battle Ram
Rage
Guards
Ice Spirit Spear Goblins
Mega Knight
Arrows Ice Spirit Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions
Ice Spirit Minions Mega Knight
Mega Knight Minions
Minions Guards Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Minions Guards Mega Knight
Minions Ice Spirit Spear Goblins Arrows
Arrows Mega Knight
Minions
Guards Ice Spirit Spear Goblins Mega Knight
Minions Guards Spear Goblins Arrows Mega Knight
Arrows Minions Spear Goblins
Mega Knight Ice Spirit Minions Guards
Mega Knight Ice Spirit Arrows Minions Guards
Mega Knight
Ice Spirit Mega Knight
Mega Knight Arrows Minions
Ice Spirit Arrows Mega Knight Spear Goblins Minions Guards
Arrows Ice Spirit Spear Goblins Minions Guards Mega Knight
Mega Knight Spear Goblins Arrows Minions Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins
Arrows Mega Knight
Guards Mega Knight Ice Spirit Spear Goblins Minions
Guards Mega Knight
Guards Mega Knight
Arrows Ice Spirit Minions
Guards Spear Goblins Minions
Mega Knight
Mega Knight Ice Spirit Spear Goblins Minions
Guards
Mega Knight Minions Guards
Mega Knight Arrows Guards
Mega Knight Guards
Mega Knight
Guards Ice Spirit Spear Goblins Minions
Arrows Minions Mega Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Ice Spirit Spear Goblins Minions
Arrows
Arrows Ice Spirit
Arrows
Minions Guards
Arrows
Arrows
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Ice Spirit Minions Guards
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Spear Goblins Minions Guards
Arrows
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Minions Guards
Mega Knight
Mega Knight

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