My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Fisherman
Giant Snowball
Spear Goblins Fisherman
Zap
Spear Goblins Goblin Giant Fisherman
Barbarian Barrel
Ice Spirit Spear Goblins
The Log
Ice Spirit Spear Goblins Fisherman
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins P.E.K.K.A Fisherman
Fireball
Fisherman
Poison
Spear Goblins Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage Arrows Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Rage Arrows

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Spear Goblins Goblin Giant Fisherman
Spear Goblins
Ice Spirit Goblin Giant
Arrows
P.E.K.K.A Goblin Giant
Rage
Goblin Giant
Goblin Giant
Ice Spirit Spear Goblins Arrows Rage Fisherman
P.E.K.K.A
Ice Spirit Arrows Fisherman
Fisherman
Ice Spirit Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 0 9

Ice Spirit
Spear Goblins Goblin Giant P.E.K.K.A Fisherman
Spear Goblins
Ice Spirit Arrows Goblin Giant P.E.K.K.A
Arrows
Spear Goblins P.E.K.K.A
Rage
Goblin Giant
Ice Spirit Spear Goblins
P.E.K.K.A
Ice Spirit Spear Goblins Arrows Fisherman
Fisherman
Ice Spirit P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Giant
P.E.K.K.A Ice Spirit Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman
Arrows P.E.K.K.A
Arrows Spear Goblins
Ice Spirit Spear Goblins Arrows
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman
Ice Spirit Spear Goblins Fisherman
Spear Goblins Arrows Goblin Giant Fisherman
Arrows Spear Goblins
P.E.K.K.A Ice Spirit
Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A Fisherman
Arrows P.E.K.K.A Fisherman
Ice Spirit Arrows Spear Goblins Fisherman
Arrows Ice Spirit Spear Goblins Fisherman
P.E.K.K.A Fisherman
Spear Goblins Arrows Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A Fisherman
Arrows Fisherman
P.E.K.K.A Ice Spirit Spear Goblins Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Goblin Giant Fisherman
Arrows Ice Spirit Goblin Giant
P.E.K.K.A Spear Goblins Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Ice Spirit Spear Goblins
P.E.K.K.A Goblin Giant
P.E.K.K.A
P.E.K.K.A Arrows Goblin Giant
P.E.K.K.A Goblin Giant
Ice Spirit Spear Goblins Goblin Giant P.E.K.K.A Fisherman
Arrows P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman
Arrows Goblin Giant
Arrows
Arrows
Arrows Ice Spirit Spear Goblins Goblin Giant
Arrows
Arrows Ice Spirit
Arrows Fisherman
Fisherman
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Spear Goblins Arrows
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows
Arrows Ice Spirit
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Ice Spirit
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Spear Goblins
Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Ice Spirit
Goblin Giant
P.E.K.K.A

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