My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Royal Recruits Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Recruits Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Recruits Prince
Giant Snowball
Spear Goblins Bats Royal Recruits
Zap
Spear Goblins Bats Prince
Barbarian Barrel
Ice Spirit Spear Goblins Royal Recruits Wizard
The Log
Ice Spirit Spear Goblins Royal Recruits Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Bats Royal Recruits
Royal Delivery
Ice Spirit Spear Goblins Bats Royal Recruits Wizard Prince
Fireball
Wizard
Poison
Spear Goblins Bats Royal Recruits Wizard
Lightning
Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Arrows Royal Recruits Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Arrows Wizard Prince Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Bats Arrows

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Bats Royal Recruits Prince
Spear Goblins
Ice Spirit Royal Recruits Prince
Bats
Ice Spirit Royal Recruits Prince
Arrows
Prince Lightning
Royal Recruits
Ice Spirit Spear Goblins Bats
Wizard
Prince
Prince
Ice Spirit Spear Goblins Bats Arrows Wizard Lightning
Lightning
Arrows Prince

Defense Synergies 0 13

Ice Spirit
Spear Goblins Bats Royal Recruits Wizard Prince
Spear Goblins
Ice Spirit Bats Arrows Prince
Bats
Ice Spirit Spear Goblins Royal Recruits Prince
Arrows
Spear Goblins Prince Lightning
Royal Recruits
Ice Spirit Bats
Wizard
Ice Spirit Prince
Prince
Ice Spirit Spear Goblins Bats Arrows Wizard
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits Wizard
Ice Spirit Bats Royal Recruits Prince
Prince Bats Royal Recruits Lightning
Royal Recruits Prince Bats
Lightning Arrows Royal Recruits Prince
Arrows Spear Goblins Bats
Bats Lightning Ice Spirit Spear Goblins Arrows Wizard
Lightning Arrows Royal Recruits
Royal Recruits Prince
Ice Spirit Spear Goblins Royal Recruits Prince
Bats Spear Goblins Arrows Royal Recruits Wizard
Arrows Spear Goblins Bats Wizard
Royal Recruits Prince Ice Spirit Bats Wizard Lightning
Wizard Ice Spirit Bats Arrows Royal Recruits Prince
Royal Recruits Prince
Ice Spirit Royal Recruits Prince Lightning
Wizard Bats Arrows Royal Recruits Prince
Ice Spirit Arrows Spear Goblins Bats Royal Recruits Wizard Prince
Arrows Wizard Ice Spirit Spear Goblins Bats Royal Recruits
Royal Recruits Prince
Royal Recruits Wizard Spear Goblins Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Prince
Arrows Wizard Prince Lightning
Royal Recruits Ice Spirit Spear Goblins Bats Prince Lightning
Royal Recruits Prince Lightning Bats
Royal Recruits Prince
Arrows Wizard Ice Spirit Bats
Royal Recruits Prince Spear Goblins Bats Lightning
Royal Recruits Prince
Royal Recruits Lightning Ice Spirit Spear Goblins Bats Prince
Royal Recruits
Bats Royal Recruits Prince
Royal Recruits Lightning Arrows Prince
Royal Recruits Prince Lightning Wizard
Royal Recruits Wizard
Royal Recruits Ice Spirit Spear Goblins Bats Prince Lightning
Bats Arrows Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Royal Recruits
Arrows
Lightning Arrows
Lightning Arrows Royal Recruits Prince
Wizard Arrows
Arrows Wizard Ice Spirit Spear Goblins Bats
Arrows Wizard
Arrows Ice Spirit Wizard Lightning
Arrows Wizard Lightning
Lightning Bats Prince
Lightning Arrows Royal Recruits Wizard Prince
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows Prince
Lightning Spear Goblins Arrows Wizard
Lightning Arrows Royal Recruits Wizard
Lightning Arrows
Bats Lightning
Lightning Arrows Wizard Prince
Lightning Arrows Wizard
Lightning Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows Royal Recruits
Arrows Ice Spirit Wizard
Arrows Wizard Lightning
Lightning Arrows Wizard Prince
Lightning Arrows
Lightning Bats Arrows Wizard
Lightning Ice Spirit Bats Wizard
Lightning
Lightning Arrows Wizard
Lightning Ice Spirit Arrows
Prince
Arrows Wizard Lightning
Lightning Ice Spirit Spear Goblins Bats Royal Recruits Prince
Lightning Arrows Wizard
Arrows
Lightning Wizard Prince
Arrows Wizard Lightning
Lightning Arrows
Royal Recruits Prince
Ice Spirit Bats Royal Recruits Lightning
Bats Lightning
Lightning Royal Recruits Prince
Prince
Lightning Wizard

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