My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Hunter P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarian Barrel P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Spear Goblins Bats Miner
Zap
Spear Goblins Bats
Barbarian Barrel
Ice Spirit Spear Goblins Hunter
The Log
Ice Spirit Spear Goblins Hunter
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Bats
Royal Delivery
Ice Spirit Spear Goblins Bats Hunter P.E.K.K.A Miner
Fireball
Hunter
Poison
Spear Goblins Bats Hunter
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Barbarian Barrel Miner Hunter P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Barbarian Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Spear Goblins Bats Barbarian Barrel Hunter Miner Mega Knight
Spear Goblins
Barbarian Barrel Miner Ice Spirit Mega Knight
Bats
Miner Mega Knight Ice Spirit Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Spear Goblins Ice Spirit Bats Hunter P.E.K.K.A Miner Mega Knight
Hunter
Ice Spirit Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Bats Barbarian Barrel Hunter
Miner
Spear Goblins Bats Ice Spirit Barbarian Barrel Mega Knight
Mega Knight
Bats Ice Spirit Spear Goblins Barbarian Barrel Hunter Miner

Defense Synergies 0 22

Ice Spirit
Spear Goblins Bats Barbarian Barrel Hunter P.E.K.K.A Miner Mega Knight
Spear Goblins
Ice Spirit Bats Barbarian Barrel P.E.K.K.A Mega Knight
Bats
Ice Spirit Spear Goblins Barbarian Barrel Hunter P.E.K.K.A Mega Knight
Barbarian Barrel
Ice Spirit Spear Goblins Bats Hunter P.E.K.K.A Miner Mega Knight
Hunter
Ice Spirit Bats Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Spear Goblins Bats Barbarian Barrel Hunter
Miner
Ice Spirit Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Spear Goblins Bats Barbarian Barrel Hunter Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel
Hunter P.E.K.K.A Ice Spirit Bats Mega Knight
Hunter P.E.K.K.A Mega Knight Bats
Hunter P.E.K.K.A Bats Mega Knight
Barbarian Barrel P.E.K.K.A Mega Knight
Barbarian Barrel Spear Goblins Bats Hunter Mega Knight
Bats Hunter Ice Spirit Spear Goblins
Barbarian Barrel P.E.K.K.A Mega Knight
Hunter P.E.K.K.A
Ice Spirit Spear Goblins Barbarian Barrel Hunter Miner Mega Knight
Bats Spear Goblins Barbarian Barrel Hunter Mega Knight
Hunter Spear Goblins Bats
Hunter P.E.K.K.A Mega Knight Ice Spirit Bats
Mega Knight Ice Spirit Bats Barbarian Barrel Hunter P.E.K.K.A
P.E.K.K.A Hunter Mega Knight
Ice Spirit Hunter P.E.K.K.A Mega Knight
Mega Knight Bats Hunter P.E.K.K.A
Ice Spirit Mega Knight Spear Goblins Bats Barbarian Barrel Hunter
Barbarian Barrel Hunter Ice Spirit Spear Goblins Bats Mega Knight
P.E.K.K.A Hunter
Mega Knight Spear Goblins Bats Barbarian Barrel Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Barbarian Barrel P.E.K.K.A
Barbarian Barrel Hunter Miner Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Spear Goblins Bats Hunter
Hunter P.E.K.K.A Mega Knight Bats Barbarian Barrel
P.E.K.K.A Hunter Mega Knight
Ice Spirit Bats Hunter
P.E.K.K.A Spear Goblins Bats Hunter
P.E.K.K.A Mega Knight Hunter
P.E.K.K.A Mega Knight Ice Spirit Spear Goblins Bats Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Hunter
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Hunter
Mega Knight
Ice Spirit Spear Goblins Bats Barbarian Barrel Hunter P.E.K.K.A
Bats Mega Knight Barbarian Barrel Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel Miner
Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel Mega Knight
Ice Spirit Spear Goblins Bats Hunter
Ice Spirit Barbarian Barrel Hunter
Miner
Bats
Miner Barbarian Barrel
Barbarian Barrel Hunter Miner
Barbarian Barrel
Barbarian Barrel
Spear Goblins Barbarian Barrel Hunter
Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Barbarian Barrel Hunter Mega Knight
Barbarian Barrel Miner Mega Knight
Mega Knight
Barbarian Barrel
Ice Spirit Barbarian Barrel Hunter Mega Knight
Miner Barbarian Barrel Hunter
Miner Mega Knight
Miner Barbarian Barrel
Bats Hunter
Ice Spirit Bats
Hunter Miner Mega Knight
Ice Spirit
P.E.K.K.A Mega Knight
Ice Spirit Spear Goblins Bats Barbarian Barrel
Hunter
Barbarian Barrel
Miner Hunter Mega Knight
P.E.K.K.A Mega Knight
Ice Spirit Bats
Bats
Barbarian Barrel Miner Mega Knight

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