My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Cannon Hog Rider Skeleton Army
Zap
Spear Goblins Bats Cannon Skeleton Army
Barbarian Barrel
Ice Spirit Spear Goblins Cannon Skeleton Army
The Log
Ice Spirit Spear Goblins Cannon Hog Rider Skeleton Army
Earthquake
Spear Goblins Cannon Hog Rider Skeleton Army
Arrows
Ice Spirit Spear Goblins Bats Skeleton Army
Royal Delivery
Ice Spirit Spear Goblins Bats Hog Rider Skeleton Army P.E.K.K.A
Fireball
Cannon Hog Rider Skeleton Army
Poison
Spear Goblins Bats Cannon Skeleton Army
Lightning
Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Cannon Skeleton Army Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Bats Cannon

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Spear Goblins Bats
Spear Goblins
Hog Rider Ice Spirit
Bats
Hog Rider Ice Spirit P.E.K.K.A
Cannon
Fireball
Hog Rider
Hog Rider
Ice Spirit Spear Goblins Bats Fireball
Skeleton Army
P.E.K.K.A
Ice Spirit Bats

Defense Synergies 0 14

Ice Spirit
Spear Goblins Bats Cannon Fireball Skeleton Army P.E.K.K.A
Spear Goblins
Ice Spirit Bats Cannon Skeleton Army P.E.K.K.A
Bats
Ice Spirit Spear Goblins Cannon P.E.K.K.A
Cannon
Ice Spirit Spear Goblins Bats Fireball Skeleton Army
Fireball
Ice Spirit Cannon
Hog Rider
Skeleton Army
Ice Spirit Spear Goblins Cannon
P.E.K.K.A
Ice Spirit Spear Goblins Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball
Skeleton Army P.E.K.K.A Ice Spirit Bats Cannon
Cannon Skeleton Army P.E.K.K.A Bats
Cannon Skeleton Army P.E.K.K.A Bats
Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Spear Goblins Bats Cannon
Bats Ice Spirit Spear Goblins Cannon Fireball
Cannon Fireball P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Spear Goblins Cannon
Bats Skeleton Army Spear Goblins Cannon Fireball
Spear Goblins Bats Fireball
Cannon Skeleton Army P.E.K.K.A Ice Spirit Bats Fireball
Fireball Skeleton Army Ice Spirit Bats Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Ice Spirit Cannon Fireball P.E.K.K.A
Bats Cannon Fireball Skeleton Army P.E.K.K.A
Ice Spirit Cannon Fireball Spear Goblins Bats Skeleton Army
Ice Spirit Spear Goblins Bats Cannon Fireball
P.E.K.K.A Cannon
Skeleton Army Spear Goblins Bats Cannon Fireball P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Fireball P.E.K.K.A
Fireball
Skeleton Army P.E.K.K.A Ice Spirit Spear Goblins Bats
Skeleton Army P.E.K.K.A Bats Fireball
P.E.K.K.A Cannon Skeleton Army
Fireball Ice Spirit Bats
Skeleton Army P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Spear Goblins Bats Fireball Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Cannon Fireball
Cannon Fireball Skeleton Army
Skeleton Army Ice Spirit Spear Goblins Bats Fireball P.E.K.K.A
Bats Cannon Fireball P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Ice Spirit Spear Goblins Bats
Fireball Ice Spirit
Fireball
Bats Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Bats
Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball
Fireball
Bats Fireball
Ice Spirit Bats Fireball
Fireball
Fireball
Ice Spirit Fireball
P.E.K.K.A
Fireball
Ice Spirit Spear Goblins Bats Fireball Skeleton Army
Fireball
Fireball
Fireball
Fireball
Fireball
P.E.K.K.A
Ice Spirit Bats Fireball
Bats Fireball
Fireball
P.E.K.K.A
Fireball

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