My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Dark Prince
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Spear Goblins Firecracker Dark Prince
The Log
Ice Spirit Spear Goblins Firecracker Dark Prince
Earthquake
Spear Goblins Firecracker
Arrows
Ice Spirit Spear Goblins Bats Firecracker
Royal Delivery
Ice Spirit Spear Goblins Bats Firecracker Dark Prince P.E.K.K.A
Fireball
Firecracker
Poison
Spear Goblins Bats Firecracker
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Rage Tornado Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Rage Firecracker Tornado Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Rage

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Spear Goblins Bats Firecracker Dark Prince
Spear Goblins
Ice Spirit Firecracker Dark Prince
Bats
Ice Spirit Firecracker Rage Dark Prince P.E.K.K.A
Firecracker
Ice Spirit Spear Goblins Bats Tornado Dark Prince P.E.K.K.A
Rage
Bats Dark Prince
Tornado
P.E.K.K.A Firecracker Dark Prince
Dark Prince
Ice Spirit Spear Goblins Bats Firecracker Rage Tornado
P.E.K.K.A
Ice Spirit Tornado Bats Firecracker

Defense Synergies 1 17

Ice Spirit
Spear Goblins Bats Firecracker Tornado Dark Prince P.E.K.K.A
Spear Goblins
Ice Spirit Bats Firecracker Dark Prince P.E.K.K.A
Bats
Ice Spirit Spear Goblins Firecracker Dark Prince P.E.K.K.A
Firecracker
Ice Spirit Spear Goblins Bats Tornado Dark Prince P.E.K.K.A
Rage
Tornado
P.E.K.K.A Ice Spirit Firecracker Dark Prince
Dark Prince
Ice Spirit Spear Goblins Bats Firecracker Tornado
P.E.K.K.A
Tornado Ice Spirit Spear Goblins Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
P.E.K.K.A Ice Spirit Bats Firecracker Dark Prince
Tornado P.E.K.K.A Bats Dark Prince
P.E.K.K.A Bats Firecracker Dark Prince
Firecracker Tornado Dark Prince P.E.K.K.A
Tornado Spear Goblins Bats Firecracker Dark Prince
Bats Tornado Ice Spirit Spear Goblins Firecracker
P.E.K.K.A
P.E.K.K.A Tornado
Tornado Ice Spirit Spear Goblins Firecracker Dark Prince
Bats Spear Goblins Firecracker Tornado Dark Prince
Spear Goblins Bats Firecracker Tornado
P.E.K.K.A Ice Spirit Bats Dark Prince
Ice Spirit Bats Firecracker Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit P.E.K.K.A
Bats Firecracker Tornado Dark Prince P.E.K.K.A
Ice Spirit Spear Goblins Bats Firecracker Tornado Dark Prince
Tornado Ice Spirit Spear Goblins Bats Firecracker Dark Prince
P.E.K.K.A Tornado
Dark Prince Spear Goblins Bats Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince P.E.K.K.A
Firecracker
P.E.K.K.A Ice Spirit Spear Goblins Bats Dark Prince
Dark Prince P.E.K.K.A Bats Tornado
P.E.K.K.A Dark Prince
Firecracker Ice Spirit Bats Tornado
Dark Prince P.E.K.K.A Spear Goblins Bats
P.E.K.K.A Dark Prince
P.E.K.K.A Ice Spirit Spear Goblins Bats Firecracker Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Tornado Dark Prince
Dark Prince P.E.K.K.A
Firecracker
Ice Spirit Spear Goblins Bats Firecracker Tornado Dark Prince P.E.K.K.A
Bats Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Ice Spirit Spear Goblins Bats Tornado
Firecracker Tornado
Ice Spirit Firecracker Tornado
Firecracker Tornado
Bats Tornado
Firecracker Tornado Dark Prince
Firecracker Tornado
Firecracker
Firecracker
Firecracker
Spear Goblins Firecracker
Firecracker
Tornado
Bats
Firecracker Dark Prince
Firecracker Tornado
Tornado
Tornado
Firecracker Tornado Ice Spirit Dark Prince
Firecracker Tornado
Tornado
Firecracker Tornado
Bats Firecracker Tornado
Ice Spirit Bats Firecracker
Ice Spirit Firecracker
P.E.K.K.A
Firecracker
Ice Spirit Spear Goblins Bats Dark Prince
Firecracker Tornado
Firecracker Dark Prince
Firecracker
Tornado
Firecracker Dark Prince P.E.K.K.A
Ice Spirit Bats Firecracker Tornado
Firecracker Bats Tornado
Firecracker Tornado Dark Prince

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