My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Bats Knight Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Guards
Giant Snowball
Spear Goblins Bomber Bats Guards
Zap
Spear Goblins Bomber Bats Guards
Barbarian Barrel
Ice Spirit Spear Goblins Bomber Knight Guards Hunter
The Log
Ice Spirit Spear Goblins Bomber Guards Hunter
Earthquake
Spear Goblins Bomber Guards
Arrows
Ice Spirit Spear Goblins Bomber Bats Guards
Royal Delivery
Ice Spirit Spear Goblins Bomber Bats Knight Guards Hunter
Fireball
Bomber Hunter
Poison
Spear Goblins Bomber Bats Guards Hunter
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bomber Bats The Log Knight Guards Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bomber Bats

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Bomber Bats Guards Hunter
Spear Goblins
Knight Ice Spirit
Bomber
Ice Spirit Bats Knight
Bats
Knight Ice Spirit Bomber
Knight
Ice Spirit Spear Goblins Bats Bomber Hunter The Log
Guards
Ice Spirit The Log
Hunter
Ice Spirit Knight
The Log
Knight Guards

Defense Synergies 5 18

Ice Spirit
Spear Goblins Bomber Bats Knight Guards Hunter The Log
Spear Goblins
Knight Ice Spirit Bats Guards The Log
Bomber
Knight Ice Spirit Bats Guards The Log
Bats
Knight Ice Spirit Spear Goblins Bomber Hunter The Log
Knight
Spear Goblins Bomber Bats Hunter Ice Spirit The Log
Guards
Hunter Ice Spirit Spear Goblins Bomber The Log
Hunter
Knight Guards Ice Spirit Bats The Log
The Log
Ice Spirit Spear Goblins Bomber Bats Knight Guards Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight The Log
Hunter Ice Spirit Bats Knight The Log
Hunter Bomber Bats Knight
Hunter Bats Knight Guards
Bomber The Log
The Log Spear Goblins Bomber Bats Guards Hunter
Bats Hunter Ice Spirit Spear Goblins
The Log
Hunter
Knight Guards Ice Spirit Spear Goblins Bomber Hunter
Bats Guards Spear Goblins Bomber Knight Hunter The Log
Hunter Spear Goblins Bats
Hunter Ice Spirit Bomber Bats Knight Guards The Log
Bomber Ice Spirit Bats Guards Hunter The Log
Knight Hunter
Ice Spirit Hunter The Log
Bomber Bats Knight Hunter
Ice Spirit Spear Goblins Bomber Bats Knight Guards Hunter The Log
Hunter The Log Ice Spirit Spear Goblins Bomber Bats Knight Guards
Hunter
Bomber Spear Goblins Bats Knight Guards Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins
Bomber Knight Hunter The Log
Guards Ice Spirit Spear Goblins Bats Knight Hunter The Log
Guards Hunter Bats Knight The Log
Knight Guards Hunter
Ice Spirit Bats Hunter
Guards Spear Goblins Bats Knight Hunter
Knight Hunter
Ice Spirit Spear Goblins Bats Knight The Log
Guards
Bats Knight Guards Hunter
Guards The Log
Knight Guards Hunter
Bomber
Guards Ice Spirit Spear Goblins Bomber Bats Knight Hunter The Log
Bats Bomber Hunter The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
Bomber The Log
Ice Spirit Spear Goblins Bats Hunter
Bomber The Log
The Log Ice Spirit Hunter
The Log
Bats Guards
Knight The Log
Knight Hunter The Log
The Log
Spear Goblins Bomber Hunter The Log
The Log
Bomber Bats
Bomber Hunter The Log
Bomber The Log
The Log
The Log
The Log
The Log Ice Spirit Bomber Hunter
The Log Hunter
The Log
The Log
Bats Hunter
Ice Spirit Bats Guards
Bomber Hunter The Log
Ice Spirit
The Log
Ice Spirit Spear Goblins Bats Guards
Hunter
The Log
Knight Hunter
The Log Bomber
Ice Spirit Bats Guards The Log
Bats
The Log

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