My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Electro Dragon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Spear Goblins Cannon Electro Dragon Ram Rider
Zap
Spear Goblins Cannon Ram Rider
Barbarian Barrel
Ice Spirit Spear Goblins Cannon
The Log
Ice Spirit Spear Goblins Cannon Ram Rider
Earthquake
Spear Goblins Cannon
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Electro Dragon Ram Rider
Fireball
Cannon Electro Dragon Ram Rider
Poison
Spear Goblins Cannon Electro Dragon
Lightning
Cannon Electro Dragon Ram Rider Goblinstein
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Cannon Earthquake Tornado Electro Dragon Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Cannon Earthquake

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Ram Rider
Spear Goblins
Ice Spirit Earthquake Ram Rider
Cannon
Earthquake
Spear Goblins Tornado Ram Rider
Tornado
Earthquake Electro Dragon Ram Rider
Electro Dragon
Tornado
Ram Rider
Ice Spirit Spear Goblins Earthquake Tornado
Goblinstein

Defense Synergies 0 14

Ice Spirit
Spear Goblins Cannon Earthquake Tornado Electro Dragon Ram Rider
Spear Goblins
Ice Spirit Cannon Earthquake Electro Dragon
Cannon
Ice Spirit Spear Goblins Earthquake Electro Dragon
Earthquake
Ice Spirit Spear Goblins Cannon Tornado
Tornado
Ice Spirit Earthquake Electro Dragon Ram Rider
Electro Dragon
Ice Spirit Spear Goblins Cannon Tornado
Ram Rider
Ice Spirit Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Cannon Electro Dragon Ram Rider
Ice Spirit Cannon Electro Dragon Ram Rider
Cannon Tornado Ram Rider Electro Dragon
Cannon Electro Dragon Ram Rider
Earthquake Tornado
Tornado Spear Goblins Cannon Earthquake Electro Dragon
Tornado Ram Rider Ice Spirit Spear Goblins Cannon Electro Dragon
Earthquake Cannon Electro Dragon Ram Rider
Cannon Tornado
Tornado Ice Spirit Spear Goblins Cannon
Spear Goblins Cannon Earthquake Tornado Electro Dragon Ram Rider
Spear Goblins Tornado Electro Dragon Ram Rider
Cannon Ice Spirit Earthquake Electro Dragon Ram Rider
Ice Spirit Cannon Earthquake Tornado Electro Dragon
Cannon Ram Rider
Tornado Ice Spirit Cannon Ram Rider
Cannon Tornado Electro Dragon
Ice Spirit Cannon Spear Goblins Tornado Electro Dragon Ram Rider
Earthquake Tornado Ice Spirit Spear Goblins Cannon Electro Dragon Ram Rider
Cannon Tornado Ram Rider
Spear Goblins Cannon Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Electro Dragon
Ice Spirit Spear Goblins Electro Dragon Ram Rider
Tornado Ram Rider
Cannon Ram Rider
Ice Spirit Tornado Electro Dragon Ram Rider
Spear Goblins Ram Rider
Electro Dragon Ice Spirit Spear Goblins Tornado
Cannon
Electro Dragon
Tornado
Cannon Ram Rider
Cannon Electro Dragon
Electro Dragon Ice Spirit Spear Goblins Tornado
Cannon Earthquake Electro Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon
Tornado Electro Dragon Ram Rider
Earthquake Electro Dragon
Earthquake
Earthquake
Ice Spirit Spear Goblins Tornado Electro Dragon Ram Rider
Earthquake Tornado
Earthquake Ice Spirit Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Earthquake Tornado Electro Dragon Ram Rider
Tornado Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake
Earthquake Spear Goblins Electro Dragon
Earthquake Electro Dragon
Earthquake Tornado
Earthquake Electro Dragon
Earthquake Tornado Electro Dragon
Earthquake
Tornado
Tornado
Earthquake Electro Dragon
Earthquake Tornado Ice Spirit Electro Dragon
Earthquake Tornado Electro Dragon Ram Rider
Tornado Electro Dragon Ram Rider
Tornado
Tornado Electro Dragon
Electro Dragon Ice Spirit
Earthquake Electro Dragon
Ice Spirit Electro Dragon
Earthquake
Earthquake Ice Spirit Spear Goblins Electro Dragon
Tornado Electro Dragon Ram Rider
Electro Dragon
Earthquake Electro Dragon
Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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