My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Firecracker Bandit Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Bandit Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Bandit
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Firecracker Guards Bandit
Barbarian Barrel
Ice Spirit Spear Goblins Firecracker Guards Bandit
The Log
Ice Spirit Spear Goblins Firecracker Guards Bandit
Earthquake
Spear Goblins Firecracker Guards
Arrows
Ice Spirit Spear Goblins Firecracker Guards
Royal Delivery
Ice Spirit Spear Goblins Firecracker Guards Bandit
Fireball
Firecracker Bandit
Poison
Spear Goblins Firecracker Guards
Lightning
Bandit Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Firecracker Guards Bandit Fireball Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Firecracker Guards

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Firecracker Guards Bandit Mega Knight
Spear Goblins
Ice Spirit Firecracker Bandit Mega Knight
Firecracker
Ice Spirit Spear Goblins Bandit Mega Knight
Fireball
Mega Knight Archer Queen
Guards
Ice Spirit Bandit
Bandit
Ice Spirit Spear Goblins Firecracker Guards Mega Knight
Mega Knight
Ice Spirit Spear Goblins Firecracker Fireball Bandit Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 0 18

Ice Spirit
Spear Goblins Firecracker Fireball Guards Bandit Mega Knight Archer Queen
Spear Goblins
Ice Spirit Firecracker Guards Bandit Mega Knight
Firecracker
Ice Spirit Spear Goblins Guards Bandit Mega Knight
Fireball
Ice Spirit Bandit Mega Knight
Guards
Ice Spirit Spear Goblins Firecracker Archer Queen
Bandit
Ice Spirit Spear Goblins Firecracker Fireball Mega Knight
Mega Knight
Ice Spirit Spear Goblins Firecracker Fireball Bandit
Archer Queen
Ice Spirit Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Fireball
Ice Spirit Firecracker Bandit Mega Knight
Mega Knight Bandit
Firecracker Guards Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Spear Goblins Firecracker Guards Bandit Mega Knight
Ice Spirit Spear Goblins Firecracker Fireball
Fireball Bandit Mega Knight
Archer Queen
Guards Ice Spirit Spear Goblins Firecracker Bandit Mega Knight
Guards Spear Goblins Firecracker Fireball Bandit Mega Knight
Spear Goblins Firecracker Fireball
Mega Knight Ice Spirit Fireball Guards Bandit
Fireball Mega Knight Ice Spirit Firecracker Guards
Bandit Mega Knight
Ice Spirit Fireball Bandit Mega Knight
Mega Knight Firecracker Fireball
Ice Spirit Fireball Mega Knight Spear Goblins Firecracker Guards Bandit
Ice Spirit Spear Goblins Firecracker Fireball Guards Bandit Mega Knight
Mega Knight Spear Goblins Firecracker Fireball Guards Bandit
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins Fireball Bandit
Fireball Bandit Firecracker Mega Knight
Guards Bandit Mega Knight Ice Spirit Spear Goblins
Guards Mega Knight Fireball Bandit
Guards Bandit Mega Knight
Firecracker Fireball Ice Spirit
Guards Spear Goblins Fireball Bandit
Mega Knight
Mega Knight Ice Spirit Spear Goblins Firecracker Fireball Bandit
Guards
Mega Knight Guards
Mega Knight Fireball Guards Archer Queen
Mega Knight Fireball Guards Bandit
Firecracker Fireball Mega Knight
Guards Ice Spirit Spear Goblins Firecracker Fireball Archer Queen
Mega Knight Firecracker Fireball Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball Guards
Fireball Firecracker Mega Knight
Firecracker Fireball Ice Spirit Spear Goblins
Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker Bandit
Fireball Guards
Firecracker Fireball Bandit
Fireball Firecracker Archer Queen
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Spear Goblins Firecracker Fireball Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Firecracker Fireball Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Ice Spirit Fireball Mega Knight
Firecracker Fireball Bandit
Fireball Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball
Ice Spirit Firecracker Fireball Guards
Fireball
Fireball Bandit Mega Knight
Ice Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball
Ice Spirit Spear Goblins Fireball Guards Bandit
Fireball Firecracker Archer Queen
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball Archer Queen
Firecracker Mega Knight Archer Queen
Ice Spirit Firecracker Fireball Guards Archer Queen
Firecracker Fireball Archer Queen
Firecracker Fireball Bandit Mega Knight Archer Queen
Fireball Firecracker Mega Knight

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