My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Golem Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Knight Ice Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Ice Golem Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Princess
Zap
Spear Goblins Bats Inferno Tower Princess
Barbarian Barrel
Ice Spirit Spear Goblins Knight Inferno Tower Princess
The Log
Ice Spirit Spear Goblins Princess
Earthquake
Spear Goblins Inferno Tower
Arrows
Ice Spirit Spear Goblins Bats Princess
Royal Delivery
Ice Spirit Spear Goblins Bats Knight Princess
Fireball
Inferno Tower Princess
Poison
Spear Goblins Bats Inferno Tower Princess
Lightning
Knight Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Knight Ice Golem Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Spear Goblins Bats Ice Golem Knight Princess Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Spear Goblins Bats

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Bats Princess
Spear Goblins
Knight Ice Golem Ice Spirit Princess
Bats
Knight Ice Golem Ice Spirit
Knight
Ice Spirit Spear Goblins Bats Princess
Ice Golem
Spear Goblins Bats
Inferno Tower
Mirror
Princess
Princess
Knight Ice Spirit Spear Goblins Mirror

Defense Synergies 7 13

Ice Spirit
Inferno Tower Spear Goblins Bats Knight Ice Golem Princess
Spear Goblins
Knight Ice Golem Ice Spirit Bats Inferno Tower
Bats
Knight Ice Spirit Spear Goblins Ice Golem Inferno Tower
Knight
Spear Goblins Bats Inferno Tower Princess Ice Spirit
Ice Golem
Spear Goblins Inferno Tower Ice Spirit Bats Princess
Inferno Tower
Ice Spirit Knight Ice Golem Spear Goblins Bats Mirror Princess
Mirror
Inferno Tower Princess
Princess
Knight Ice Spirit Ice Golem Inferno Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Inferno Tower
Inferno Tower Ice Spirit Bats Knight
Inferno Tower Bats Knight
Inferno Tower Bats Knight
Princess
Spear Goblins Bats
Bats Inferno Tower Ice Spirit Spear Goblins Princess
Ice Golem Inferno Tower
Inferno Tower Princess
Knight Ice Spirit Spear Goblins Ice Golem Inferno Tower
Bats Spear Goblins Knight Ice Golem Princess
Inferno Tower Spear Goblins Bats Princess
Inferno Tower Ice Spirit Bats Knight
Ice Spirit Bats Princess
Inferno Tower Knight
Inferno Tower Ice Spirit
Bats Knight Inferno Tower
Ice Spirit Spear Goblins Bats Knight
Ice Spirit Spear Goblins Bats Knight Ice Golem Princess
Inferno Tower
Spear Goblins Bats Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Ice Golem Inferno Tower
Knight Ice Golem
Ice Spirit Spear Goblins Bats Knight Ice Golem Inferno Tower
Bats Knight Ice Golem Inferno Tower
Inferno Tower Knight
Ice Spirit Bats Ice Golem Princess
Spear Goblins Bats Knight Ice Golem Inferno Tower
Inferno Tower Knight
Ice Spirit Spear Goblins Bats Knight Ice Golem Inferno Tower
Inferno Tower
Bats Knight Inferno Tower
Knight Ice Golem Inferno Tower
Princess
Inferno Tower Ice Spirit Spear Goblins Bats Knight Ice Golem
Bats Ice Golem Inferno Tower Princess
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Ice Golem
Princess
Knight Ice Golem
Ice Spirit Spear Goblins Bats Ice Golem Princess
Princess
Ice Spirit Ice Golem Princess
Bats
Knight Princess
Princess
Knight Ice Golem Princess
Princess
Princess Ice Golem
Spear Goblins Princess
Princess
Bats
Princess
Princess
Princess
Ice Golem Ice Spirit Princess
Princess
Princess
Bats Ice Golem Princess
Ice Spirit Bats
Ice Spirit Princess
Princess
Ice Spirit Spear Goblins Bats Princess
Princess
Knight Princess
Ice Golem Princess
Ice Spirit Bats Princess
Bats Princess
Princess

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