My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Tesla Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Electro Dragon
Zap
Spear Goblins
Barbarian Barrel
Ice Spirit Spear Goblins Knight Tesla
The Log
Ice Spirit Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Knight Electro Dragon
Fireball
Tesla Electro Dragon
Poison
Spear Goblins Electro Dragon
Lightning
Knight Tesla Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins The Log Knight Tornado Tesla Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins The Log Knight

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Golem
Spear Goblins
Knight Ice Spirit Golem
Knight
Ice Spirit Spear Goblins Electro Dragon The Log
Tesla
Tornado
Electro Dragon Golem The Log
Electro Dragon
Golem Knight Tornado
Golem
Electro Dragon Ice Spirit Spear Goblins Tornado The Log
The Log
Knight Tornado Golem

Defense Synergies 5 14

Ice Spirit
Spear Goblins Knight Tesla Tornado Electro Dragon The Log
Spear Goblins
Knight Tesla Ice Spirit Electro Dragon The Log
Knight
Spear Goblins Tesla Electro Dragon Ice Spirit Tornado The Log
Tesla
Spear Goblins Knight The Log Ice Spirit Tornado
Tornado
Ice Spirit Knight Tesla Electro Dragon The Log
Electro Dragon
Knight Ice Spirit Spear Goblins Tornado The Log
Golem
The Log
Tesla Ice Spirit Spear Goblins Knight Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Electro Dragon The Log
Ice Spirit Knight Tesla Electro Dragon The Log
Tesla Tornado Knight Electro Dragon
Tesla Knight Electro Dragon
Tornado The Log
Tornado The Log Spear Goblins Tesla Electro Dragon
Tesla Tornado Ice Spirit Spear Goblins Electro Dragon
Tesla Electro Dragon The Log
Tesla Tornado
Knight Tornado Ice Spirit Spear Goblins Tesla
Spear Goblins Knight Tesla Tornado Electro Dragon The Log
Tesla Spear Goblins Tornado Electro Dragon
Tesla Ice Spirit Knight Electro Dragon The Log
Ice Spirit Tesla Tornado Electro Dragon The Log
Knight Tesla
Tornado Ice Spirit Tesla The Log
Tesla Knight Tornado Electro Dragon
Ice Spirit Tesla Spear Goblins Knight Tornado Electro Dragon The Log
Tornado The Log Ice Spirit Spear Goblins Knight Tesla Electro Dragon
Tesla Tornado
Spear Goblins Knight Tesla Electro Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Tesla
Knight Tesla Electro Dragon The Log
Ice Spirit Spear Goblins Knight Electro Dragon The Log
Knight Tesla Tornado The Log
Knight Tesla
Ice Spirit Tesla Tornado Electro Dragon
Spear Goblins Knight Tesla
Knight Tesla
Electro Dragon Ice Spirit Spear Goblins Knight Tornado The Log
Tesla
Knight Tesla Electro Dragon
Tornado The Log
Knight Tesla
Tesla Electro Dragon
Tesla Electro Dragon Ice Spirit Spear Goblins Knight Tornado The Log
Tesla Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
Knight The Log
The Log
Ice Spirit Spear Goblins Tornado Electro Dragon
Tornado The Log
The Log Ice Spirit Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon
Knight Tornado Electro Dragon The Log
Tornado Electro Dragon
Knight The Log
Electro Dragon
The Log
Spear Goblins Electro Dragon The Log
Electro Dragon The Log
Tornado
Electro Dragon The Log
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Ice Spirit Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon The Log
Tornado The Log
Tornado Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon The Log
Ice Spirit Electro Dragon
The Log
Ice Spirit Spear Goblins Electro Dragon
Tornado Electro Dragon
The Log
Knight Electro Dragon
The Log Electro Dragon
Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
Electro Dragon

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