My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Tombstone Dart Goblin Miner
Zap
Spear Goblins Tombstone Dart Goblin
Barbarian Barrel
Ice Spirit Spear Goblins Knight Tombstone Dart Goblin Ice Wizard
The Log
Ice Spirit Spear Goblins Tombstone Dart Goblin
Earthquake
Spear Goblins Tombstone
Arrows
Ice Spirit Spear Goblins Tombstone Dart Goblin
Royal Delivery
Ice Spirit Spear Goblins Knight Dart Goblin Miner Ice Wizard
Fireball
Tombstone Dart Goblin Ice Wizard
Poison
Spear Goblins Tombstone Dart Goblin Ice Wizard
Lightning
Knight Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Tombstone Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Knight Tombstone Dart Goblin Miner Ice Wizard Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Knight Tombstone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Dart Goblin Miner
Spear Goblins
Knight Miner Ice Spirit Dart Goblin
Knight
Ice Spirit Spear Goblins Dart Goblin Poison Miner Ice Wizard
Tombstone
Dart Goblin
Knight Miner Ice Spirit Spear Goblins
Poison
Miner Knight
Miner
Spear Goblins Dart Goblin Poison Ice Spirit Knight
Ice Wizard
Knight

Defense Synergies 4 17

Ice Spirit
Spear Goblins Knight Tombstone Dart Goblin Poison Miner Ice Wizard
Spear Goblins
Knight Ice Spirit Tombstone Dart Goblin Poison Ice Wizard
Knight
Spear Goblins Dart Goblin Ice Wizard Ice Spirit Poison
Tombstone
Dart Goblin Ice Spirit Spear Goblins Poison Ice Wizard
Dart Goblin
Knight Tombstone Ice Spirit Spear Goblins Miner Ice Wizard
Poison
Ice Spirit Spear Goblins Knight Tombstone Ice Wizard
Miner
Ice Spirit Dart Goblin
Ice Wizard
Knight Ice Spirit Spear Goblins Tombstone Dart Goblin Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Dart Goblin
Ice Spirit Knight Tombstone Dart Goblin Ice Wizard
Knight Tombstone Dart Goblin Ice Wizard
Knight Tombstone Dart Goblin Ice Wizard
Tombstone Poison
Spear Goblins Dart Goblin Ice Wizard
Dart Goblin Ice Spirit Spear Goblins Tombstone Poison Ice Wizard
Dart Goblin Poison
Tombstone Ice Wizard
Knight Ice Spirit Spear Goblins Dart Goblin Miner Ice Wizard
Dart Goblin Poison Ice Wizard Spear Goblins Knight Tombstone
Spear Goblins Dart Goblin Poison Ice Wizard
Tombstone Ice Spirit Knight Ice Wizard
Ice Spirit Tombstone Dart Goblin Poison
Knight Tombstone
Ice Spirit
Knight Tombstone Poison
Ice Spirit Tombstone Spear Goblins Knight Dart Goblin Ice Wizard
Poison Ice Spirit Spear Goblins Knight Tombstone Dart Goblin Ice Wizard
Dart Goblin
Spear Goblins Knight Dart Goblin Poison
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Tombstone
Poison Knight Miner
Tombstone Ice Spirit Spear Goblins Knight
Knight
Knight Tombstone
Poison Ice Spirit Dart Goblin Ice Wizard
Spear Goblins Knight Tombstone Dart Goblin Ice Wizard
Knight
Ice Spirit Spear Goblins Knight Tombstone Poison
Tombstone Dart Goblin
Knight Tombstone Dart Goblin
Poison
Knight Tombstone
Dart Goblin
Tombstone Ice Spirit Spear Goblins Knight Dart Goblin Poison
Poison Dart Goblin Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin
Poison Dart Goblin Miner Ice Wizard
Dart Goblin Poison Miner
Knight Dart Goblin Poison
Poison
Poison Ice Spirit Spear Goblins Dart Goblin Ice Wizard
Dart Goblin Poison
Poison Ice Spirit Dart Goblin Ice Wizard
Poison Miner Dart Goblin
Poison
Poison Miner Knight Dart Goblin
Poison Dart Goblin
Poison Knight Dart Goblin Miner
Dart Goblin Poison
Dart Goblin Poison
Spear Goblins Dart Goblin Poison
Dart Goblin Poison
Poison
Dart Goblin Poison
Dart Goblin Poison Miner
Poison
Poison
Poison
Poison Ice Spirit Ice Wizard
Poison Miner Dart Goblin Ice Wizard
Poison Miner
Poison Miner Dart Goblin
Poison Dart Goblin Ice Wizard
Ice Spirit Dart Goblin Poison
Poison Dart Goblin Miner
Ice Spirit Poison
Poison
Ice Spirit Spear Goblins Tombstone Dart Goblin
Poison Dart Goblin Ice Wizard
Poison Miner Knight Dart Goblin
Dart Goblin Poison
Poison
Dart Goblin
Ice Spirit Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Miner
Dart Goblin

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