My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Guards Giant Skeleton
Giant Snowball
Spear Goblins Battle Ram Guards
Zap
Spear Goblins Battle Ram Guards
Barbarian Barrel
Ice Spirit Spear Goblins Battle Ram Guards Giant Skeleton
The Log
Ice Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Guards Giant Skeleton
Earthquake
Spear Goblins Guards
Arrows
Ice Spirit Spear Goblins Guards
Royal Delivery
Ice Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Guards Giant Skeleton
Fireball
Battle Ram
Poison
Spear Goblins Guards
Lightning
Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mini P.E.K.K.A Battle Ram Rage Guards Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage Guards Mini P.E.K.K.A Battle Ram Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Rage Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Spear Goblins Mini P.E.K.K.A Guards Giant Skeleton
Spear Goblins
Ice Spirit Mini P.E.K.K.A Battle Ram Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Spear Goblins Rage Giant Skeleton
Battle Ram
Ice Spirit Poison Spear Goblins
Rage
Mini P.E.K.K.A Giant Skeleton
Guards
Ice Spirit
Poison
Battle Ram Giant Skeleton
Giant Skeleton
Ice Spirit Spear Goblins Mini P.E.K.K.A Rage Poison

Defense Synergies 1 11

Ice Spirit
Mini P.E.K.K.A Spear Goblins Guards Poison Giant Skeleton
Spear Goblins
Ice Spirit Mini P.E.K.K.A Guards Poison Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Spear Goblins Guards
Battle Ram
Rage
Guards
Ice Spirit Spear Goblins Mini P.E.K.K.A Poison Giant Skeleton
Poison
Ice Spirit Spear Goblins Guards
Giant Skeleton
Ice Spirit Spear Goblins Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Mini P.E.K.K.A Ice Spirit
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Poison Giant Skeleton
Spear Goblins Guards
Ice Spirit Spear Goblins Poison
Poison Giant Skeleton
Mini P.E.K.K.A
Guards Ice Spirit Spear Goblins Mini P.E.K.K.A Giant Skeleton
Guards Poison Spear Goblins Giant Skeleton
Spear Goblins Poison
Mini P.E.K.K.A Ice Spirit Guards Giant Skeleton
Ice Spirit Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Poison
Ice Spirit Spear Goblins Guards
Poison Ice Spirit Spear Goblins Guards Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Mini P.E.K.K.A Guards Poison Giant Skeleton
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins Giant Skeleton
Poison Mini P.E.K.K.A
Guards Giant Skeleton Ice Spirit Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Guards Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Guards
Poison Ice Spirit
Mini P.E.K.K.A Guards Spear Goblins Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Ice Spirit Spear Goblins Mini P.E.K.K.A Poison
Guards
Mini P.E.K.K.A Guards Giant Skeleton
Guards Poison Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Guards
Guards Ice Spirit Spear Goblins Mini P.E.K.K.A Poison Giant Skeleton
Poison Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Giant Skeleton
Poison
Poison Giant Skeleton
Guards Poison Giant Skeleton
Poison
Poison Ice Spirit Spear Goblins
Poison
Poison Ice Spirit
Poison
Mini P.E.K.K.A Guards Poison
Poison
Poison
Poison
Poison
Poison
Spear Goblins Poison
Poison
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison
Poison
Poison Giant Skeleton
Poison
Poison
Poison Ice Spirit
Poison
Poison
Poison
Poison
Ice Spirit Guards Poison
Mini P.E.K.K.A
Poison
Ice Spirit Poison
Giant Skeleton
Poison
Ice Spirit Spear Goblins Guards
Poison
Poison Mini P.E.K.K.A
Poison
Poison Giant Skeleton
Ice Spirit Guards Poison Giant Skeleton
Poison
Poison Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: