My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Rascals Goblin Giant Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Rascals Battle Healer Goblin Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Princess
Zap
Spear Goblins Goblin Giant Princess
Barbarian Barrel
Ice Spirit Spear Goblins Rascals Princess Royal Ghost
The Log
Ice Spirit Spear Goblins Rascals Princess
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Rascals Princess
Royal Delivery
Ice Spirit Spear Goblins Rascals Battle Healer Princess Royal Ghost
Fireball
Rascals Battle Healer Princess
Poison
Spear Goblins Rascals Battle Healer Princess
Lightning
Battle Healer
Rocket
Rascals Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Battle Healer Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Earthquake Princess Royal Ghost Battle Healer Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Earthquake Princess

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Rascals Battle Healer Goblin Giant Princess Royal Ghost
Spear Goblins
Ice Spirit Rascals Earthquake Battle Healer Goblin Giant Princess Royal Ghost
Rascals
Ice Spirit Spear Goblins Battle Healer
Earthquake
Spear Goblins Goblin Giant
Battle Healer
Ice Spirit Spear Goblins Rascals Goblin Giant Princess Royal Ghost
Goblin Giant
Ice Spirit Spear Goblins Earthquake Battle Healer
Princess
Ice Spirit Spear Goblins Battle Healer Royal Ghost
Royal Ghost
Ice Spirit Spear Goblins Battle Healer Princess

Defense Synergies 0 19

Ice Spirit
Spear Goblins Rascals Earthquake Battle Healer Goblin Giant Princess Royal Ghost
Spear Goblins
Ice Spirit Rascals Earthquake Battle Healer Goblin Giant Royal Ghost
Rascals
Ice Spirit Spear Goblins Battle Healer Princess
Earthquake
Ice Spirit Spear Goblins Princess
Battle Healer
Ice Spirit Spear Goblins Rascals Princess Royal Ghost
Goblin Giant
Ice Spirit Spear Goblins Princess
Princess
Ice Spirit Rascals Earthquake Battle Healer Goblin Giant Royal Ghost
Royal Ghost
Ice Spirit Spear Goblins Battle Healer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Goblin Giant
Ice Spirit Rascals Battle Healer
Rascals
Rascals
Earthquake Battle Healer Princess
Spear Goblins Rascals Earthquake Royal Ghost
Ice Spirit Spear Goblins Rascals Princess
Earthquake Rascals Battle Healer Goblin Giant
Rascals Princess
Ice Spirit Spear Goblins Rascals Battle Healer Royal Ghost
Spear Goblins Rascals Earthquake Goblin Giant Princess Royal Ghost
Spear Goblins Rascals Princess
Ice Spirit Rascals Earthquake Battle Healer
Ice Spirit Rascals Earthquake Princess Royal Ghost
Rascals
Ice Spirit Rascals
Rascals
Ice Spirit Spear Goblins Rascals Battle Healer Royal Ghost
Earthquake Ice Spirit Spear Goblins Rascals Battle Healer Princess Royal Ghost
Rascals Royal Ghost Spear Goblins Earthquake Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Battle Healer Royal Ghost
Battle Healer Royal Ghost
Ice Spirit Spear Goblins Rascals Battle Healer Goblin Giant
Rascals Battle Healer Goblin Giant
Rascals Battle Healer Goblin Giant
Ice Spirit Rascals Goblin Giant Princess
Rascals Spear Goblins Battle Healer Goblin Giant
Rascals Battle Healer Goblin Giant
Ice Spirit Spear Goblins
Goblin Giant
Rascals
Goblin Giant
Rascals Goblin Giant
Rascals Princess
Rascals Ice Spirit Spear Goblins Battle Healer Goblin Giant
Rascals Earthquake Battle Healer Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Rascals Royal Ghost
Princess Royal Ghost
Earthquake Goblin Giant
Earthquake Rascals
Earthquake
Ice Spirit Spear Goblins Goblin Giant Princess
Earthquake Princess
Earthquake Ice Spirit Princess
Earthquake Princess
Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Spear Goblins Princess
Earthquake Princess
Earthquake
Earthquake Princess
Earthquake Princess
Earthquake
Princess
Earthquake
Earthquake Ice Spirit Princess
Earthquake Princess Royal Ghost
Princess
Princess
Ice Spirit
Earthquake
Ice Spirit Princess
Earthquake Princess
Earthquake Ice Spirit Spear Goblins Princess
Princess
Rascals Princess
Earthquake Princess
Ice Spirit Rascals Princess
Princess
Goblin Giant Princess Royal Ghost

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