My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Goblin Barrel
Zap
Spear Goblins Goblin Barrel
Barbarian Barrel
Ice Spirit Spear Goblins Knight Tesla Goblin Barrel
The Log
Ice Spirit Spear Goblins Goblin Barrel
Earthquake
Spear Goblins Tesla Goblin Barrel
Arrows
Ice Spirit Spear Goblins Goblin Barrel
Royal Delivery
Ice Spirit Spear Goblins Knight Goblin Barrel
Fireball
Tesla Goblin Barrel
Poison
Spear Goblins
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Giant Snowball The Log Knight Goblin Barrel Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Giant Snowball The Log

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Spear Goblins Giant Snowball
Spear Goblins
Knight Goblin Barrel Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Spear Goblins Knight Fireball Goblin Barrel The Log
Knight
Ice Spirit Spear Goblins Goblin Barrel Giant Snowball Fireball The Log
Tesla
Fireball
Giant Snowball Knight The Log
Goblin Barrel
Ice Spirit Spear Goblins Knight Giant Snowball
The Log
Giant Snowball Knight Fireball

Defense Synergies 5 14

Ice Spirit
Spear Goblins Giant Snowball Knight Tesla Fireball The Log
Spear Goblins
Knight Tesla Ice Spirit Giant Snowball The Log
Giant Snowball
Ice Spirit Spear Goblins Knight Tesla The Log
Knight
Spear Goblins Tesla Ice Spirit Giant Snowball Fireball The Log
Tesla
Spear Goblins Knight The Log Ice Spirit Giant Snowball Fireball
Fireball
The Log Ice Spirit Knight Tesla
Goblin Barrel
The Log
Tesla Fireball Ice Spirit Spear Goblins Giant Snowball Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Fireball The Log
Ice Spirit Knight Tesla The Log
Tesla Giant Snowball Knight
Tesla Knight
Fireball The Log
Fireball The Log Spear Goblins Giant Snowball Tesla
Giant Snowball Tesla Ice Spirit Spear Goblins Fireball
Tesla Fireball The Log
Tesla
Knight Ice Spirit Spear Goblins Giant Snowball Tesla
Spear Goblins Giant Snowball Knight Tesla Fireball The Log
Tesla Spear Goblins Giant Snowball Fireball
Tesla Ice Spirit Giant Snowball Knight Fireball The Log
Fireball Ice Spirit Giant Snowball Tesla The Log
Knight Tesla
Ice Spirit Giant Snowball Tesla Fireball The Log
Tesla Knight Fireball
Ice Spirit Tesla Fireball Spear Goblins Giant Snowball Knight The Log
Giant Snowball The Log Ice Spirit Spear Goblins Knight Tesla Fireball
Tesla
Spear Goblins Giant Snowball Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Tesla Fireball
Fireball Giant Snowball Knight Tesla The Log
Ice Spirit Spear Goblins Knight The Log
Knight Tesla Fireball The Log
Knight Tesla
Fireball Ice Spirit Giant Snowball Tesla
Spear Goblins Knight Tesla Fireball
Knight Tesla
Ice Spirit Spear Goblins Giant Snowball Knight Fireball The Log
Tesla
Knight Tesla
Giant Snowball Fireball The Log
Knight Tesla Fireball
Tesla Fireball
Tesla Ice Spirit Spear Goblins Knight Fireball The Log
Giant Snowball Tesla Fireball The Log
Giant Snowball Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Giant Snowball The Log
Fireball The Log
Knight Fireball The Log
Fireball Giant Snowball The Log
Fireball Ice Spirit Spear Goblins Giant Snowball
The Log
Fireball The Log Ice Spirit Giant Snowball
Fireball The Log Giant Snowball
Giant Snowball Fireball
Knight Fireball The Log
Fireball Giant Snowball
Giant Snowball Knight Fireball The Log
Fireball
Giant Snowball Fireball The Log
Spear Goblins Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log
Giant Snowball Fireball The Log
Fireball The Log
Giant Snowball Fireball
The Log
Giant Snowball Fireball The Log
Giant Snowball The Log Ice Spirit Fireball
Fireball The Log Giant Snowball
Fireball Giant Snowball The Log
Fireball The Log
Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball The Log
Ice Spirit Giant Snowball Fireball
Giant Snowball Fireball The Log
Ice Spirit Spear Goblins Fireball
Fireball Giant Snowball
The Log Fireball
Fireball Knight
The Log Giant Snowball Fireball
Giant Snowball Fireball
Ice Spirit Giant Snowball Fireball The Log
Giant Snowball Fireball
Giant Snowball Fireball The Log
Fireball

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