My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Wizard Cannon Cart Royal Ghost Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Cannon Cart Bandit
Giant Snowball
Spear Goblins
Zap
Spear Goblins Cannon Cart Bandit
Barbarian Barrel
Ice Spirit Spear Goblins Wizard Cannon Cart Royal Ghost Bandit
The Log
Ice Spirit Spear Goblins Cannon Cart Bandit
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Wizard Cannon Cart Royal Ghost Bandit
Fireball
Wizard Cannon Cart Bandit
Poison
Spear Goblins Wizard
Lightning
Wizard Cannon Cart Bandit Goblinstein
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage Royal Ghost Bandit Wizard Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Rage Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Cannon Cart Royal Ghost Bandit
Spear Goblins
Ice Spirit Cannon Cart Royal Ghost Bandit
Wizard
Rage Royal Ghost Bandit
Rage
Wizard Cannon Cart
Cannon Cart
Ice Spirit Spear Goblins Rage Royal Ghost Bandit
Royal Ghost
Ice Spirit Spear Goblins Wizard Cannon Cart Bandit
Bandit
Ice Spirit Spear Goblins Wizard Cannon Cart Royal Ghost
Goblinstein

Defense Synergies 0 13

Ice Spirit
Spear Goblins Wizard Cannon Cart Royal Ghost Bandit
Spear Goblins
Ice Spirit Cannon Cart Royal Ghost Bandit
Wizard
Ice Spirit Cannon Cart Royal Ghost Bandit
Rage
Cannon Cart
Ice Spirit Spear Goblins Wizard Royal Ghost Bandit
Royal Ghost
Ice Spirit Spear Goblins Wizard Cannon Cart
Bandit
Ice Spirit Spear Goblins Wizard Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Wizard
Ice Spirit Cannon Cart Bandit
Cannon Cart Bandit
Cannon Cart Bandit
Spear Goblins Cannon Cart Royal Ghost Bandit
Ice Spirit Spear Goblins Wizard
Cannon Cart Bandit
Ice Spirit Spear Goblins Cannon Cart Royal Ghost Bandit
Spear Goblins Wizard Cannon Cart Royal Ghost Bandit
Spear Goblins Wizard
Ice Spirit Wizard Cannon Cart Bandit
Wizard Ice Spirit Cannon Cart Royal Ghost
Cannon Cart Bandit
Ice Spirit Bandit
Wizard Cannon Cart
Ice Spirit Spear Goblins Wizard Cannon Cart Royal Ghost Bandit
Wizard Ice Spirit Spear Goblins Cannon Cart Royal Ghost Bandit
Cannon Cart
Wizard Royal Ghost Spear Goblins Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart Royal Ghost Bandit
Bandit Wizard Cannon Cart Royal Ghost
Bandit Ice Spirit Spear Goblins Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Wizard Ice Spirit
Spear Goblins Cannon Cart Bandit
Cannon Cart
Ice Spirit Spear Goblins Cannon Cart Bandit
Cannon Cart
Cannon Cart Wizard Bandit
Wizard Cannon Cart
Ice Spirit Spear Goblins Cannon Cart
Wizard Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Cannon Cart Bandit
Cannon Cart
Wizard
Wizard Ice Spirit Spear Goblins
Wizard
Ice Spirit Wizard
Wizard Bandit
Wizard Cannon Cart Bandit
Wizard
Cannon Cart Bandit
Cannon Cart Bandit
Cannon Cart
Spear Goblins Wizard Cannon Cart Bandit
Wizard Cannon Cart Bandit
Wizard Bandit
Wizard
Wizard
Cannon Cart
Ice Spirit Wizard
Wizard Royal Ghost Bandit
Wizard Bandit
Bandit
Wizard
Ice Spirit Wizard
Wizard Bandit
Ice Spirit
Wizard
Ice Spirit Spear Goblins Cannon Cart Bandit
Wizard
Wizard Cannon Cart
Wizard
Cannon Cart
Ice Spirit
Cannon Cart Royal Ghost Bandit
Cannon Cart
Wizard

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