My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Dark Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Goblin Drill
Giant Snowball
Spear Goblins Goblin Drill
Zap
Spear Goblins Inferno Tower Dark Prince Goblin Drill
Barbarian Barrel
Ice Spirit Spear Goblins Inferno Tower Dark Prince Goblin Drill
The Log
Ice Spirit Spear Goblins Dark Prince Goblin Drill
Earthquake
Spear Goblins Inferno Tower Goblin Drill
Arrows
Ice Spirit Spear Goblins Goblin Drill
Royal Delivery
Ice Spirit Spear Goblins Dark Prince Goblin Drill
Fireball
Inferno Tower Goblin Drill
Poison
Spear Goblins Inferno Tower Goblin Drill
Lightning
Inferno Tower Dark Prince Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Inferno Tower Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Dark Prince Goblin Drill Inferno Tower Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Zap Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Dark Prince Goblin Drill
Spear Goblins
Ice Spirit Zap Dark Prince Goblin Drill
Zap
Ice Spirit Spear Goblins Dark Prince
Inferno Tower
Dark Prince
Ice Spirit Spear Goblins Zap Goblin Drill Lightning
Goblin Drill
Ice Spirit Spear Goblins Dark Prince
Lightning
Dark Prince
Monk

Defense Synergies 2 12

Ice Spirit
Zap Inferno Tower Spear Goblins Dark Prince Goblin Drill
Spear Goblins
Ice Spirit Zap Inferno Tower Dark Prince Goblin Drill
Zap
Ice Spirit Spear Goblins Inferno Tower Dark Prince Goblin Drill
Inferno Tower
Ice Spirit Spear Goblins Zap Dark Prince Goblin Drill
Dark Prince
Ice Spirit Spear Goblins Zap Inferno Tower
Goblin Drill
Ice Spirit Spear Goblins Zap Inferno Tower
Lightning
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Zap Inferno Tower
Inferno Tower Ice Spirit Zap Dark Prince Goblin Drill Monk
Inferno Tower Dark Prince Goblin Drill Lightning
Inferno Tower Dark Prince Goblin Drill Monk
Lightning Dark Prince Monk
Spear Goblins Zap Dark Prince
Inferno Tower Lightning Ice Spirit Spear Goblins Zap
Lightning Zap Inferno Tower Monk
Inferno Tower Goblin Drill
Ice Spirit Spear Goblins Inferno Tower Dark Prince
Spear Goblins Zap Dark Prince Goblin Drill
Inferno Tower Spear Goblins Zap
Inferno Tower Goblin Drill Ice Spirit Zap Dark Prince Lightning
Ice Spirit Zap Dark Prince Goblin Drill
Inferno Tower Goblin Drill
Inferno Tower Monk Ice Spirit Zap Goblin Drill Lightning
Inferno Tower Dark Prince Goblin Drill
Ice Spirit Spear Goblins Zap Dark Prince Goblin Drill
Zap Goblin Drill Ice Spirit Spear Goblins Dark Prince
Inferno Tower Goblin Drill
Dark Prince Spear Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Inferno Tower Dark Prince
Zap Lightning Monk
Ice Spirit Spear Goblins Zap Inferno Tower Dark Prince Lightning
Dark Prince Lightning Zap Inferno Tower Monk
Inferno Tower Dark Prince Goblin Drill
Ice Spirit Zap Monk
Dark Prince Spear Goblins Inferno Tower Lightning
Inferno Tower Dark Prince
Zap Lightning Ice Spirit Spear Goblins Inferno Tower Dark Prince Monk
Inferno Tower Goblin Drill
Inferno Tower Dark Prince
Lightning Monk Zap Dark Prince
Dark Prince Lightning Inferno Tower
Inferno Tower Ice Spirit Spear Goblins Zap Dark Prince Goblin Drill Lightning Monk
Zap Inferno Tower Dark Prince
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Goblin Drill Monk
Monk Zap
Lightning Goblin Drill
Lightning Dark Prince
Zap Dark Prince
Ice Spirit Spear Goblins Zap Monk
Ice Spirit Zap Lightning
Monk Zap Lightning
Lightning
Lightning Monk Zap Dark Prince
Lightning Monk Zap
Lightning
Lightning Monk
Lightning Zap
Lightning Spear Goblins Zap Goblin Drill
Lightning
Lightning Monk
Lightning
Lightning Zap Dark Prince Monk
Lightning Zap Monk
Lightning Monk
Lightning
Lightning Monk
Lightning Zap Goblin Drill Monk
Zap Ice Spirit Dark Prince
Zap Lightning Monk
Lightning Zap Monk
Lightning Zap
Lightning Zap
Zap Lightning Ice Spirit
Lightning
Lightning Zap
Zap Lightning Ice Spirit Monk
Lightning Monk
Zap Lightning Ice Spirit Spear Goblins Dark Prince
Lightning Zap Monk
Lightning Dark Prince
Zap Lightning
Lightning Monk Zap
Dark Prince
Zap Ice Spirit Lightning
Zap Lightning
Lightning Zap Dark Prince Monk
Lightning Monk

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